The NET Torpedo (Null Engine Thrust) has been adapted from the supposedly non-lethal Explosive weapon previously found only on ships.
  — In-Game Description 
NET Torpedo Turret I II III
Mass 492t 860t 1,500t
DPS  20 34 60
Stasis 40% 55% 70%
Range 3,200 - 8,000 m
Projectile Speed 1,100 m/s
AoE Radius 600 m/s
Spread 10 deg
Sound Effects Firing
Weap fire vsec stasis torp l1 01
Weap fire vsec stasis torp l1 02
Weap fire vsec stasis torp l1 03

Projectile Flying

Weap fly vsec stasis torp l1 01
Weap fly vsec stasis torp l1 02
Weap fly vsec stasis torp l1 03
Unlocking (Only obtainable in event Backlash)
Arms Lab Required VII VIII IX
Supplies Required 25,000 125,000 375,000
Time 1h 55m 10s 5h 45m 40s 17h 16m 50s
Mineral Ore 2,508,613 4,834,388 10,038,235
Antimatter 442,696 1,611,463 4,302,101
Time 0s 0s 0s
NET Torp

NET Torpedo Turret I, II, and III, Respectively


The NET Torpedo Turret will disarm engine thrusters and halt the approach of invading ships.
  — Sybil 

The NET Torpedo Turret is an event explosive weapon. It is available in the event Backlash. It serves as the base counterpart of the NET Torpedo. They fire two large red orbs, with a slow projectile speed at their targets with moderate spread. They are rather rare given that they have only been released a few times.


The NET Torpedo turret will hinder an enemy ship's progression, allowing your turrets to deal ample damage and finish them off.
  — Sybil 

NET torpedo turrets are primarily used to impair enemy ship's movement. They inflict minimal damage. In comparison to the Arrestor beam turret. They possess more range and do not require focus apertures to engage decoy cruisers from destroyer fleets. They have an explosive radius and can stasis multiple ships however, their stasis effect isn't as strong as Arrestor beam turret.

Their spread rather decreases their accuracy and often miss their targets. But when their targets are under the stasis effect, it has greatly reduced strafe, rotation and forward speed, rendering them more vulnerable to incoming fire, particularly projectile turrets as they are able to land their shells on target when it is moving more slowly.

NET torpedo turrets can blunt blitz attackers and delay them, only if they're travelling in a tight group. Unfortunately, it does have a minimum range arc and are helpless at short ranges, whereas at least Arrestor beam turrets can keep a single target pinned down no matter how close they are to combat module itself. NET torpedo still overall, are not ideal for defending blitz attacks at all, another SICO missile turret is far more effective.



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