|“||The Mercury Beam is an extremely powerful Energy weapon that relies on the massive power reserves of a carrier class ship.||”|
|— In-Game Description|
|Mass||264 t||475 t||950 t|
|Firing Cycle||C: 2.0 / F: 4.0 / R: 1.0 / N: Infinite|
|Restricted to||Demon Corps|
|Hull XP||3,271 XP||5,641 XP||9,752 XP|
|Arms Lab Required||VII||VIII||IX|
|Time||10m 30s||58m 00s||4h 35m 30s|
It charges up for a brief moment before firing a thin golden beam at its target.
Strategy and Setup
Mercury Beams have very high DPS relative to other Energy weapons. They cannot be diminished by enemy fire unlike squadrons, making them very reliable against enemies that get close and have adequate protection against squadrons.
Mercury Beams, however ineffective, can assist in destroying enemy squadrons, this can make a difference when both fleets are down to their carriers.
Mercury Beams do not display any firing arc, this can be used to trick the enemy into thinking that the carrier is undefended.
Mercury Beams are weak against squadrons as they require a few seconds to charge up before being able to deal damage.
- The Mercury Beam is the first conventional weapon for carriers.
- The Mercury Beam is the longest-range Energy ship weapon obtainable by players.
- The Mercury Beam originally was supposed to be a ship squadron according to game files, hence its design.