When I was working for VSec, I heard a lot of talk about something called "Project Ragnarok." Now, I don't know exactly what this project is about, but it certainly sounds ominous, don't you think? You guys have definitely stirred up the hive.
Next time VSec makes an appearance you should raid their fleets and gather intelligence. Maybe we can put a stop to Project Ragnarok before VSec gets a chance to finish it.
In the meantime, I think I'll stay under the radar. It wouldn't do any good if I just got myself caught again.
MARTIAL LAW -BEFORE EVENT
This is Larus.
I just got word about what you're facing. It looks like "Project Ragnarok" was closer to completion than I thought. They must have accelerated their plans after your riots.
You can still turn this into a victory though. Those Ragnarok Carriers will have a weakness, and I know you'll find it.
Stay strong rebels.
MARTIAL LAW -AFTER EVENT
Good news, Rebels.
Your battles against the Ragnarok Carrier have given me plenty of combat data to study. You fought well, but I think there's still some room for improvement. Maybe some way to even the odds... Anyway, good work. I'll contact you again soon.
This Event was the first to introduce the Carriers into the game.
Many players chose to hit the planet spawns because they did not contain Komodo Cutters in the fleets, which made the Event fleets in the wormholes hard.
The fact that the Zeal Battleships and Lance Destroyers had Gladius Drivers meant that it was hard and sometimes near impossible to dodge the Gladius Projectiles, meaning players took more damage when taking out those ships.