|“||The Manifold Missile is an Explosive weapon with a unique attack pattern. The warheads branch out like a tree as they approach the enemy.||”|
|— In-Game Description|
|Projectile Speed||2,000 m/s|
|AoE Radius||300 m|
|Firing Cycle||C: 0.0 / F: 1.0 / R: 5.0 / N: 2|
Prev. Available in
Special Event (Store)
Curr. Available in
|Sector Strike (Store)|
|Arms Lab Required||VII||VIII||IX|
|Time||1h 59m 00s||4h 01m 30s||5h 42m 30s|
The Manifold Missile is an event explosive type, ship weapon. It was first available in the event Maelstrom it also returned as a prize in the Resurrection event. It has a unique attack pattern, upon hitting a target. This missile detonates and splits into two missiles, these missiles also split into two more missiles, totaling in four missiles per shot. There is a total of four splits including the main missile launched, with a spread of roughly 20 degrees per split, with each smaller missile splitting into two missiles. Smaller missiles appear to have no noticeable explosive radius. After each split, the smaller missiles travel roughly 400 meters before detonating.
The missiles can impact on a closer target such as squadrons causing them to begin the chain of splitting early. Manifold missiles that reach their maximum range will detonate and split like normal. They are becoming an increasingly common weapon.
Manifold missiles possesses substantial amount of firepower, rivalling that of potent energy weapons such as Aurora rays. Its broad coverage and firing range makes it appear a promising weapon in close and mid range combat. It has a rather high projectile speed in comparison with other explosive weapons such as Vector torpedoes and Arc missiles, combined with the splitting mechanism, it is less likely to miss its target.
Their firepower is key to its effectiveness, it's not yet widely known if the 61 DPS is inclusive of the damage in combination with the split missiles.
The split missiles appears to only have a very small explosive radius, it not yet known exactly what sort of enhancing effect antimatter warheads, spectral warheads or volatile fuel have on its explosive radius. The main primary missile however does have a noticeable explosive radius.
Manifold missiles can decimate entire waves of squadrons, only Creeper torpedoes is equally if not more effective.
The Manifold missile also has no minimal range firing arc which is very uncommon for an explosive weapon with such a high firepower output. This makes it extremely useful for rushing as it has no blind spot and can fire at targets at point blank ranges.
The damage each Manifold missile does is actually four times more than what the UI says, if all of its missiles hit their target.
Manifold missiles have a high amount of weight especially on level III, the weight can potentially be a downside especially to even high level hulls. This can make the ship weaker overall in terms of armor or players will need to equip lighter versions of the Manifold missile, decreasing the ship's firepower.
The Manifold missile also doesn't have a high range which can be a problem particularly for battleships - ECHO rays, Aurora rays and Vector torpedoes easily out range the Manifold missile, hence not ideal for battleships in PVP. Cruisers may not be able to get close enough to battleships to open fire. Hulls with the Manifold missile may take more overall damage as they have to get close to the enemy.
The Manifold missile may miss its target from its maximum range as the explosive radius is very small especially during its last branch of missiles, as well as the fact that there's a brief delay for missiles to split. One battleship can outrun every missile shot due to this. It is advised to close in on your targets so the Manifold missiles do not have to travel so much distance to hit their targets.
Due to the Manifold Missile's limited range, any ship with this weapon equipped can be easily kited, especially by a skilled pilot.
Since the Manifold missile can be equipped everywhere they have a variety of uses
- Cutters are ideal ships to be equipped with Manifold missiles, especially Basilisk cutters with blister rounds. It has no minimal range arc, which removes common disadvantages of SICO missiles and Hydra missiles, making it very capable even at point blank ranges. Its extremely high damage can even make it better than the Burst ray, as its explosive radius and branching can hit multiple targets at once.
- Cruisers are excellent ships to be equipped with the Manifold missile. They can even outmatch the Reverb ray in PvP due to their branching effect, explosive radius, and explosive damage type, as many cruiser often equip energy resistors.
- Battleships are not suitable ships to be equipped with multiple Manifold missiles due to the low range, though they can be equipped along with Vector torpedoes to cover the battleships short range weaknesses. Battleships with Manifold missiles were effective at destroying 1st and 2nd generation Alien Hives. They can be used as a support weapon for removing squadrons though, since they have no minimum range.
- Frigates, although not as ideal, are still a solid option for manifold missiles. However, if you have the Fissure torpedo, it is more efficient, less massive, and has more range than the Manifold missile, and should be used instead in most cases, especially hunting battleships. However, the Fissure torpedo does have a minimum range, while the manifold does not.
- The Manifold missile's exact damage is 3 times as much as the UI mentions, if all of the missiles hit.
- Prior to the release of Bridge VI and VII, Manifold Missile blitz fleets were able to kill Bridges armoured with dual Capacitive Plates III in 3 volleys, which was insane.
- The Manifold missile is nicknamed the "Manni Missile", a reference to Manni-Gaming who resembles a part of the weapons name.
- This weapon has the interesting characteristic of being able to miss a target it has already hit - the split missiles can travel right through the target they exploded on.
- This weapon was, as mentioned above, extremely popular and useful, until the introduction of Xeno Division Tech.