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The Kinetic Driver Turret is a Projectile weapon with long range that compensates for its limited damage output.
  — In-Game Description 
Kinetic Driver Turret I II III IV V
Mass  200t 350t 615t 1,075t 1,880t
DPS  12 21 37 65 113
Range 5,100 - 9,500 m
Projectile Speed 1,250 m/s
Sound Effects
Weap fire gauss 01
Weap fire gauss 02
Weap fire gauss 03
Weap fire gauss 04
Weap fire gauss 05
Weap fire gauss 06
Weap fire gauss 07
Weap fire gauss 08
Research
Arms Lab Required VII VIII IX X X
Other Requirements Coil Driver Turret I Coil Driver Turret II Coil Driver Turret III Coil Driver Turret IV Coil Driver Turret V
Time 7h 13m 21h 40m 2d 17h 5d 10h 8d 3h
Mineral Ore 3,250,191 1,782,317 13,267,749 7,458,759 40,982,201
Antimatter 573,563 1,632,158 4,422,583 11,709,200 17,563,800
Build
Time 43m 20s 2h 10m 6h 30m 13h 19h 30m
Mineral Ore 0 0 0 0 3,208,238
Antimatter 0 0 0 0 1,069,413
Repair 0s 0s 0s 0s 0s
KDT updated

Kinetic Driver Turret I, II, III, IV, and V Respectively

General Edit

The Kinetic Driver Turret is a long range, projectile turret. They are one of the last base turret weapons to be researched.T

hey fire white shells with a trailing blue outline at their targets in slow bursts of two. They are common weapons on mid level bases, as they cannot be out ranged by any ship weapon or squadrons and have the highest range out of any turret.

Strategy and SetupEdit

Advantages:Edit

The Kinetic driver turret is the next step up from the Coil driver turret in terms of range, firepower and cost. It is extremely long ranged and oriented particularly for destroying enemy ships, especially destroyers, at long ranges.

They possess the highest amount of damage of all miner rebellion projectile weapons as well as the highest range despite the in-game description's claims. This can seriously hurt a fleet of snipers as their long range can make it hard to pick off from a safe distance.

They have low projectile speed and players frequently equip Iridium arrays V to increase their accuracy as they often miss their target at long ranges. They also have a slight spread when firing at their targets.

Disadvantages:Edit

Kinetic Driver turrets are VERY slow without any upgrades that boost speed. If one decides to use Phased Munitions instead of Iridium Arrays the projectile will be very slow and easily dodged as they also have a slow reload time. Even with Iridium Arrays V they still are usually simple to dodge decreasing how much damage is dealt.

Along with this, Kinetic drivers turrets are very heavy, lower level Combat Modules equipped with a level V of such have less armor and shields. Decreasing its level to IV halves its damage which is very unpopular.

They have a very large minimum firing range and have minimal effectiveness at blitz attacks, where enemy ships attack enemy bases from a very short range.

The Gemini Driver Turret, Storm Driver Turret, or even Vector Torpedo Turret are all much better replacements for the Kinetic.

Setup:Edit

When using the Kinetic Driver turret, pair it with very high damage dealing anti-blitz weapons like the SICO Missile Turret and try to mix in a few Gladius Driver Turrets or AP Driver Turrets as the Kinetic is terrible against a blitz attack.

Always use Iridium Arrays V with your Kinetic Driver turret as it will struggle to hit anything without it. Try to put decent armor along with this to maximize the potential of the Combat Module.

Gallery Edit

TriviaEdit

  • As the Kinetic driver turret increases in level, it more and more starts to resemble a spaceship
  • The Kinetic driver turret used to be called the heavy Mass driver, it had far more firepower.
  • The Kinetic driver V was once the most used turret in the game.



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