|Mass Driver||Kinetic Driver Turret|
|“||The Kinetic Driver Turret is a Projectile weapon with long range that compensates for its limited damage output.||”|
|— In-Game Description|
|Kinetic Driver Turret||I||II||III||IV||V|
|Projectile Speed||1,250 m/s|
|Firing Cycle||C: 6.0 / F: 2.0 / R: 0.2 / N: 2|
|Arms Lab Required||VII||VIII||IX||X||X|
|Prerequisites||Coil Driver Turret I||Coil Driver Turret II||Coil Driver Turret III||Coil Driver Turret IV||Coil Driver Turret V|
|Time||7h 13m 20s||21h 40m 00s||2d 17h 00m 00s||5d 10h 00m 00s||8d 3h 00m 00s|
|Time||43m 20s||2h 10m 00s||6h 30m 00s||13h 00m 00s||19h 30m 00s|
The Kinetic Driver Turret is a long range, projectile turret. They are one of the last base turret weapons to be researched.
They fire white shells with a trailing blue outline at their targets in slow bursts of two. They are common weapons on mid level bases, as they cannot be out ranged by any ship weapon or squadrons and have the highest range out of any turret.
Strategy and Setup
The Kinetic driver turret is the next step up from the Coil driver turret in terms of range, firepower and cost. It is extremely long ranged and oriented particularly for destroying enemy ships, especially destroyers, at long ranges.
They possess the highest amount of damage of all miner rebellion projectile weapons as well as the highest range despite the in-game description's claims. This can seriously hurt a fleet of snipers as their long range can make it hard to pick off from a safe distance.
They have low projectile speed and players frequently equip Iridium arrays V to increase their accuracy as they often miss their target at long ranges. They also have a slight spread when firing at their targets.
Kinetic Driver turrets are VERY slow without any upgrades that boost speed. If one decides to use Phased Munitions instead of Iridium Arrays the projectile will be very slow and easily dodged as they also have a slow reload time. Even with Iridium Arrays V they still are usually simple to dodge decreasing how much damage is dealt.
Along with this, Kinetic drivers turrets are very heavy, lower level Combat Modules equipped with a level V of such have less armor and shields. Decreasing its level to IV halves its damage which is very unpopular.
They have a very large minimum firing range and have minimal effectiveness at blitz attacks, where enemy ships attack enemy bases from a very short range.
When using the Kinetic Driver turret, pair it with very high damage dealing anti-blitz weapons like the SICO Missile Turret and try to mix in a few Gladius Driver Turrets or AP Driver Turrets as the Kinetic is terrible against a blitz attack.
- As the Kinetic driver turret increases in level, it more and more starts to resemble a spaceship
- The Kinetic driver turret used to be called the heavy Mass driver, it had far more firepower.
- The Kinetic driver V was once the most used turret in the game.