|“||The Javelin Flagship uses cutting-edge wormhole technology to jump across a sector, bringing its escorts with it. Only alliance captains may launch it.||”|
|— In-Game Description|
The Javelin Flagship is a tier four, VEGA Corporation ship used for transportation. It can be used to ambush enemies with its jump drive and carry ally fleets to the battle.
Strategy EditJump drive, allowing it to jump to any location in its current sector, albeit with a cooldown and charge up time.
Javelin flagships could bring at most four other fleets along with it in a jump. Fleets escorting the Javelin cannot be escorted by other fleets and the Javelin can only be escorted by alliance members. In the Devastation event, new jump drives were released.
A captain permit is needed to launch a Javelin flagship, an alliance of maximum size is limited to deploying 15 of these flagships at any given time. Javelin flagships are frequently seen delivering other fleets to attack VEGA, VSEC, Iron Star Company or Demon Corps fleet in supply runs.
While the Javelin jumpship offers nearly instantaneous transportation for groups of fleets, they are often not deployed in heavy combat where are dozens of fleets fighting across sector space since they are deemed too great of a liability to protect and defend.
Javelin flagships, especially MK I, are not combat ships. They are highly vulnerable due to their lack of range and firepower. They are extremely slow, have a large profile size, and are costly to repair when destroyed. If one uses a Javelin in combat, they will find out they fight like battleships, with two firing arcs on its sides.
Even at MK V, they should avoid combat if at all possible, though able to defend themselves marginally.
Fleets with a Javelin flagship cannot have a carrier as well, greatly inhibiting the fleet's range of engagement and capabilities. Enemy carriers can attack with impunity using their extensive range, and largely dictate how the battle will begin.
Do not use the Javelin flagship for basing, as it is definitely not worth the repair time. Although using them to deliver basing fleets to targets is ideal, same with using them to steal resources from a base.
The Javelin is the second slowest ship in the game.
Javelin flagships tend to be high priority targets due to their prominent signature in sector space as well as their hefty repair time. during wars between alliances, never leave your flagship unguarded and unattended outside in sector space, especially if your alliance is targeted by enemies.
Should your Javelin flagship be destroyed and you absolutely need it to transport ship, you can repair it to 10% health and deploy it for such use.
Javelin Flagship StrongboxEdit
In recent events the Javelin is offered in a Strongbox version to then research and craft.Here is what the strongbox contained:
The Javelin Flagship Strongbox Contained:
- 4 Flagship Cores
- 2,048 Flagship Armaments
- 6 Flagship Parts
Usage by VEGA Edit
Although it isn't obvious, VSec was secretly utilizing the Javelin Flagship to transport their forces relatively quickly, enabling them to launch surprise attacks anywhere and anytime.
The secret was revealed during Zero Hour, and a few of the rebels destroyed enough VEGA Assassin event fleets was able to obtain the Javelin flagship.
Along with the update to the bridge and workshop, the ability to craft a Javelin flagship has been discovered, and more players are working towards obtaining the materials required for them to construct their very own Javelin.
In the Zero Hour event fleet (VEGA Assassin), the Javelin was armed with Gladius drivers, but was easily overwhelmed and destroyed.
- The Javelin flagship has the most points needed ever for an event ship being 5,000,000.
- You cannot place a carrier and a flagship in the same fleet.
- The Javelin flagship is one of only six ships capable of obtaining three special slots, all others being frigates.
- The Javelin flagship is now the second slowest ship in the game.