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Javelin Flagship

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The Javelin Flagship uses cutting-edge wormhole technology to jump across a sector, bringing its escorts with it. Only alliance captains may launch it.
  — In-Game Description 

Javelin Flagship
1 Javelin Flagship
Information
Faction VEGA Corporation
Hull Tier 4
Weapon Slots 2
Armor Slots 2
Shield Slots 1
Special Slots 2
Operation Slots 1
Health 6,000
Unladen Mass 1,000 t (Excluding Jump Drives)
Max Mass 6,500 t
Max Cargo 650,000t
Firing Arc 90 + 90 deg
Combat Speed 180 m/s
Turning Speed 6.0 deg/s
Strafe Speed 50 m/s
Sector Speed 240 AU/h
Modifiers None
Unlocking
Event Points Required 5,000,000
Available in Zero Hour
Build (Note You Instantly Get 1 When U Buy 1)
Base Repair Time 1h 40m (Excluding Jump Drives)

Javelin Flagship MKII
2 Javelin Flagship
Information
Weapon Slots 2
Armor Slots 2
Shield Slots 1
Special Slots 2
Resistance Slots 1 (+1)
Operation Slots 1
Health 6,000
Unladen Mass 1,000 t (excluding Jump Core)
Max Mass 7,150 t (+10%)
Max Cargo 812,500 t (+20%)
Firing Arc 90 + 90 deg
Combat Speed 180 m/s
Turning Speed 6.0 deg/s
Strafe Speed 50 m/s
Sector Speed 240 AU/h
Modifiers -5% Armor Mass
-5% Shield Mass
Unlocking
Requirements None
Research Time 3d 1h 30m
Mineral Ore 32,812,500
Craft
Craft Time 1d 18h
Mineral Ore 10,937,500
Cores x4 Flagship Cores
Ship Parts x10 Flagship Parts Javelin Flagship Parts
Faction Armaments x4,096 Flagship Armaments

Javelin Flagship MKIII
3 Javelin Flagship
Information
Weapon Slots 3 (+1)
Armor Slots 2
Shield Slots 1
Special Slots 2
Resistance Slots 1
Operation Slots 1
Health 6,000
Unladen Mass 1,000 t (excluding Jump Core)
Max Mass 7,800 t (+9%)
Max Cargo 975,000 t (+17%)
Firing Arc 90 + 90 deg
Combat Speed 180 m/s
Turning Speed 6.0 deg/s
Strafe Speed 50 m/s
Sector Speed 240 AU/h
Modifiers -10% Armor Mass
-10% Shield Mass
Unlocking
Requirements Javelin Flagship Mk II
Research Time 6d 3h
Mineral Ore 65,625,000
Craft
Craft Time 3d 12h
Mineral Ore 21,875,000
Cores x4 Flagship Cores
Ship Parts x30 Flagship Parts Javelin Flagship Parts
Faction Armaments x5,120 Flagship Armaments

Javelin Flagship MKIV
4 Javelin Flagship
Information
Weapon Slots 4 (+1)
Armor Slots 3 (+1)
Shield Slots 1
Special Slots 2
Resistance Slots 1
Operation Slots 1
Health 6,000
Unladen Mass 1,000 t (excluding Jump Core)
Max Mass 8,450 t (+*%)
Max Cargo 1,137,500 t (+15%)
Firing Arc 90 + 90 deg
Combat Speed 180 m/s
Turning Speed 6.0 deg/s
Strafe Speed 50 m/s
Sector Speed 240 AU/h
Modifiers -15% Armor Mass
-15% Shield Mass
Unlocking
Requirements Javelin Flasghip Mk III
Research Time 9d 4h 30m
Mineral Ore 98,437,500
Craft
Craft Time 5d 6h
Mineral Ore 32,812,500
Cores x4 Flagship Cores
Ship Parts x90 Flagship Parts Javelin Flagship Parts
Faction Armaments x6,400 Flagship Armaments

Javelin Flagship MKV
5 Javelin Flagship
Information
Weapon Slots 5 (+1)
Armor Slots 3
Shield Slots 1
Special Slots 3 (+1)
Resistance Slots 1
Operation Slots 1
Health 6,000
Unladen Mass 1,000 t (excluding Jump Core)
Max Mass 9,100 t (+8%)
Max Cargo 1,300,000 t (+13%)
Firing Arc 90 + 90 deg
Combat Speed 180 m/s
Turning Speed 6.0 deg/s
Strafe Speed 50 m/s
Sector Speed 240 AU/h
Modifiers -20% Armor Mass
-20% Shield Mass
Unlocking
Requirements Javelin Flasghip Mk IV
Research Time 12d 6h
Mineral Ore 131,250,000
Craft
Craft Time 7d
Mineral Ore 43,750,000
Cores x4 Flagship Cores
Ship Parts x270 Flagship Parts Javelin Flagship Parts
Faction Armaments x8000 Flagship Armaments

General Edit

The Javelin Flagship is a tier four, VEGA Corporation ship used for transportation. It can be used to ambush enemies with its jump drive and carry ally fleets to the battle.

There is no blueprint for this ship, but it was added in the ship lab. Researching requires the workshop IX.


Strategy Edit


Prepare to meet the most powerful offensive weapon the galaxy has ever seen, Introducing the Javelin, a first of its kind flagship equipped with unprecedented jump hyperdrive technology, allowing sector warps for joint encounters across the galaxy. The Javelin can transport up to 4 individual fleets from any alliance member. Only alliance captains are equipped to pilot the Javelin, so choose wisely. The time to strike is now, technology doesn't get much more advanced than this.
  — Sybil 
The Javelin flagship has a Jump drive, allowing it to jump to any location in its current sector, albeit with a cooldown and charge up time.

Javelin flagships could bring at most four other fleets along with it in a jump. Fleets escorting the Javelin cannot be escorted by other fleets and the Javelin can only be escorted by alliance members. In the Devastation event, new jump drives were released.

A captain permit is needed to launch a Javelin flagship, an alliance of maximum size is limited to deploying 15 of these flagships at any given time. Javelin flagships are frequently seen delivering other fleets to attack VEGA, VSEC, Iron Star Company or Demon Corps fleet in supply runs.

While the Javelin jumpship offers nearly instantaneous transportation for groups of fleets, they are often not deployed in heavy combat where are dozens of fleets fighting across sector space since they are deemed to great of a liability to protect and defend.

Combat Edit

Javelin flagships, especially MK I, are not combat ships. They are highly vulnerable due to their lack of range and firepower. They are extremely slow, have a large profile size, and are costly to repair when destroyed. If one uses a Javelin in combat, they will find out they fight like battleships, with two firing arcs on its sides.

Even at MK V, they should avoid combat if at all possible, though able to defend themselves marginally.

Fleets with a Javelin flagship cannot have a carrier as well, greatly inhibiting the fleet's range of engagement and capabilities. Enemy carriers can attack with impunity using their extensive range, and largely dictate how the battle will begin.

Do not use the Javelin flagship for basing, as it is definitely not worth the repair time. Although using them to deliver basing fleets to targets is ideal, same with using them to steal resources from a base.

The Javelin is the second slowest ship in the game.

Javelin flagships tend to be high priority targets due to their prominent signature in sector space as well as their hefty repair time. during wars between alliances, never leave your flagship unguarded and unattended outside in sector space, especially if your alliance is targeted by enemies.

Should your Javelin flagship be destroyed and you absolutely need it to transport ship, you can repair it to 10% health and deploy it for such use.

usage by VEGA Edit

Although it isn't obvious, VSec was secretly utilizing the Javelin Flagship to transport their forces relatively quickly, enabling them to launch surprise attacks anywhere and anytime.

The secret was revealed during Zero Hour, and a few of the rebels destroyed enough VEGA Assassin event fleets was able to obtain the Javelin flagship.

Along with the update to the bridge and workshop, the ability to craft a Javelin flagship has been discovered, and more players are working towards obtaining the materials required for them to construct their very own Javelin.

In the Zero Hour event fleet (VEGA Assassin), the Javelin was armed with Gladius drivers, but was easily overwhelmed and destroyed.

Trivia Edit

  • The Javelin flagship has the most points needed ever for an event ship being 5,000,000.
  • You cannot place a carrier and a flagship in the same fleet.
  • The Javelin flagship is one of only six ships capable of obtaining three special slots, all others being frigates.
  • The Javelin flagship is now the second slowest ship in the game.


Gallery Edit





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