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The Javelin Flagship uses cutting-edge wormhole technology to jump across a sector, bringing its escorts with it. Only alliance captains may launch it.
  — In-Game Description 

Javelin Flagship
1 Javelin Flagship
Information
Faction VEGA Corporation
Hull Tier 4
Weapon Slots 2
Armor Slots 2
Shield Slots 1
Special Slots 2
Operation Slots 1
Health 6,000
Unladen Mass 1,000 t (Excluding Jump Drives)
Max Mass 6,500 t
Max Cargo 650,000t
Firing Arc 90 + 90 deg
Combat Speed 180 m/s
Turning Speed 6.0 deg/s
Strafe Speed 50 m/s
Sector Speed 240 AU/h
Modifiers None
Base Repair Time 1h 40m (Excluding Jump Drives)
Obtaining (Pre-Built)
Available in Zero Hour
Obtaining (Strongbox)
Available in Devastation,
Alien Decimation,
Planet Strike
Research
Requirements Workshop IX (Craft)
Time 12d
Mineral Ore 108,281,250
Antimatter 27,070,313
Craft
Craft Time 9 Days
Mineral Ore 131,250,000
Pattern x1 Javelin Flagship Pattern
Cores x4 Flagship Cores
Ship Parts x5 Javelin Flagship Parts
Faction Armaments x2,048 Flagship Armaments

Javelin Flagship MKII
2 Javelin Flagship
Information
Weapon Slots 2
Armor Slots 2
Shield Slots 1
Special Slots 2
Resistance Slots 1 (+1)
Operation Slots 1
Health 6,000
Unladen Mass 1,000 t (excluding Jump Core)
Max Mass 7,150 t (+10%)
Max Cargo 812,500 t (+20%)
Firing Arc 90 + 90 deg
Combat Speed 180 m/s
Turning Speed 6.0 deg/s
Strafe Speed 50 m/s
Sector Speed 240 AU/h
Modifiers -5% Armor Mass
-5% Shield Mass
Unlocking
Requirements Workshop VI
Research Time 3d 1h 30m
Mineral Ore 32,812,500
Craft
Craft Time 1d 18h
Mineral Ore 10,937,500
Cores x4 Flagship Cores
Ship Parts x10 Flagship Parts Javelin Flagship Parts
Faction Armaments x4,096 Flagship Armaments

Javelin Flagship MKIII
3 Javelin Flagship
Information
Weapon Slots 3 (+1)
Armor Slots 2
Shield Slots 1
Special Slots 2
Resistance Slots 1
Operation Slots 1
Health 6,000
Unladen Mass 1,000 t (excluding Jump Core)
Max Mass 7,800 t (+9%)
Max Cargo 975,000 t (+17%)
Firing Arc 90 + 90 deg
Combat Speed 180 m/s
Turning Speed 6.0 deg/s
Strafe Speed 50 m/s
Sector Speed 240 AU/h
Modifiers -10% Armor Mass
-10% Shield Mass
Unlocking
Requirements Javelin Flagship Mk II
Research Time 6d 3h
Mineral Ore 65,625,000
Craft
Craft Time 3d 12h
Mineral Ore 21,875,000
Cores x4 Flagship Cores
Ship Parts x30 Flagship Parts Javelin Flagship Parts
Faction Armaments x5,120 Flagship Armaments

Javelin Flagship MKIV
4 Javelin Flagship
Information
Weapon Slots 4 (+1)
Armor Slots 3 (+1)
Shield Slots 1
Special Slots 2
Resistance Slots 1
Operation Slots 1
Health 6,000
Unladen Mass 1,000 t (excluding Jump Core)
Max Mass 8,450 t (+*%)
Max Cargo 1,137,500 t (+15%)
Firing Arc 90 + 90 deg
Combat Speed 180 m/s
Turning Speed 6.0 deg/s
Strafe Speed 50 m/s
Sector Speed 240 AU/h
Modifiers -15% Armor Mass
-15% Shield Mass
Unlocking
Requirements Javelin Flasghip Mk III
Research Time 9d 4h 30m
Mineral Ore 98,437,500
Craft
Craft Time 5d 6h
Mineral Ore 32,812,500
Cores x4 Flagship Cores
Ship Parts x90 Flagship Parts Javelin Flagship Parts
Faction Armaments x6,400 Flagship Armaments

Javelin Flagship MKV
5 Javelin Flagship
Information
Weapon Slots 5 (+1)
Armor Slots 3
Shield Slots 1
Special Slots 3 (+1)
Resistance Slots 1
Operation Slots 1
Health 6,000
Unladen Mass 1,000 t (excluding Jump Core)
Max Mass 9,100 t (+8%)
Max Cargo 1,300,000 t (+13%)
Firing Arc 90 + 90 deg
Combat Speed 180 m/s
Turning Speed 6.0 deg/s
Strafe Speed 50 m/s
Sector Speed 240 AU/h
Modifiers -20% Armor Mass
-20% Shield Mass
Unlocking
Requirements Workshop VIII, Javelin Flasghip Mk IV
Research Time 12d 6h
Mineral Ore 131,250,000
Craft
Craft Time 7d
Mineral Ore 43,750,000
Cores x4 Flagship Cores
Ship Parts x270 Flagship Parts Javelin Flagship Parts
Faction Armaments x8000 Flagship Armaments

General

The Javelin Flagship is a tier four, VEGA Corporation ship used for transportation. It can be used to ambush enemies with its jump drive and carry ally fleets to the battle.

There is no blueprint for this ship, but it was added in the Ship Lab. Researching requires the workshop IX. It is only craftable once you get a Javelin Flagship Strongbox however. (Equip a drive to launch as it comes empty)


Strategy

The Javelin flagship has a built in Jump Drive, allowing it to jump to any location in its current sector, albeit with a cooldown and charge up time.

Currently with the Type-O you can also equip the Wormhole Drive Type-E and Wormhole Blitz Drive. The in detail stats of the drives are seen on their respective pages.

A captain permit is needed to launch a Javelin flagship, an alliance of maximum size is limited to deploying 15 of these flagships at any given time. Javelin flagships are frequently seen delivering other fleets to attack Player or farm cargo/crafting fleets.

While the Javelin jumpship offers nearly instantaneous transportation for groups of fleets, they are often not deployed in heavy combat where are dozens of fleets fighting across sector space since they are deemed too great of a liability to protect and defend.

Combat

Javelin flagships, especially MK I, are not combat ships. They are highly vulnerable due to their lack of range and firepower. They are extremely slow and have a massive repair if destroyed. The Javelin has a firing arc of a battleship but no range modifier which makes it bad for combat even at Mk V.

Fleets with a Javelin flagship cannot have a carrier as well, greatly inhibiting the fleet's range of engagement and capabilities. Enemy carriers can attack with impunity using their extensive range, and largely dictate how the battle will begin.

A good idea if your Javelin is destroyed is to repair it to 10%, this allows it to still launch but only have a 1-2 hour repair if destroyed again.

The Javelin is also almost always a big target, the best way to avoid losses is to use the highest level fleet possible to escort the Javelin. Be aware that escorts that are outside the Javelin's fleet gating cannot defend it from enemy incursions.

Javelin Flagship Strongbox

JavelinStrongbox

In recent events the Javelin Flagship is offered in a strongbox version to then research and craft. Here is what the strongbox contains:


The Javelin Flagship Strongbox Contains:

  • 1 Javelin Flagship Pattern
  • 4 Flagship Cores
  • 2,048 Flagship Armaments
  • 5 Javelin Flagship Parts

Gallery

Trivia

  • The Javelin flagship has the most points needed ever for an event ship being 5,000,000.
  • You cannot place a carrier and a flagship in the same fleet.
  • The Javelin flagship is one of only eight ships capable of obtaining three special slots, 5 being frigates, and the others being the Decimator Cutter and the Annihilator Battleship.
  • The Javelin flagship is now the second slowest ship in the game.
  • You can fit the Wormhole Drive Type-O on the Javelin Flagship(in the ship factory) even though you cannot find it anywhere.(Tip for people who crafted their Javelin Flagship and don't have a Wormhole Drive Type-E or Wormhole Blitz Drive.)



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