|Iridium Magnets||Iridium Arrays|
|“||Iridium Magnets increase the muzzle velocity of Projectile weapons, making them harder to evade.||”|
|— In-Game Description|
|Mass (% weapon mass)||6%||12%||18%||24%||30%|
|Projectile Speed||+540 m/s||+1,080 m/s||+1,350 m/s||+1,620 m/s||+1,890 m/s|
|Tech Lab Required||III||V||VII||IX||X|
|Time||28m||5h 33m||1d 0h 59m||2d 14h 59m||4d 12h 15m|
|Time||4m 00s||17m 30s||1h 03m 00s||2h 30m 00s||4h 13m 00s|
Iridium Magnets are a booster for ship projectile weapons. They serve as the counterpart of Iridium Arrays. They increase the speed of projectiles shot by ship weaponry. They are almost always used on projectile suited ships.
Strategy and Setup
Iridium Magnets boost Projectile speed which is extremely important as many projectile weapons are so slow they are dodged easily. Thus, when using projectile weapons in PvP it is extremely important to equip Iridium Magnets, usually.
Gladius Drivers are an example of the Iridium's effectiveness. Usually their projectiles are so slow they rarely ever hit a target but when boosted with Iridium V they are almost impossible to dodge.
There aren't many disadvantages to the Iridium Magnet but they still increase a fairly large amount of mass to the hull. Projectile weapons aren't very popular in Mid-High level combat aswell.
Some weapons won't need the boost, one such weapon is the Tempest Driver but since not many people use that weapons this is a little disadvantage.
Almost always, players should equip Iridium Magnets V and then begin to balance out their projectile weapons, armor, shielding, engine, and resistor as without the boost it will usually be easily destroyed.
Battleships, Frigates, and Cruisers are the most to benefit from this and they usually have to stay at their maximum range which usually is the easiest to dodge from.
- Iridium Magnets are one of the most useful Miner Rebellion Specials.
- Iridium Magnets were commonly paired with Phased Projectiles and Gladius Drivers back then on cruisers which was a very powerful fleet.