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Iridium Magnets   Iridium Arrays

Iridium Arrays   Xeno Iridium Arrays


Iridium Arrays increase the muzzle velocity of Kinetic weapons, making them harder to evade.
  — In-Game Description 

Stats[]

Iridium Arrays I
IridiumMagnets1
II
IridiumMagnets2
III
IridiumMagnets3
IV
IridiumMagnets4
V
IridiumMagnets5
SPECIFICATIONS Notepad
Weapon Mass 3% 6% 9% 12% 15%
Weapon Speed +290 m/s +830 m/s +1,100 m/s +1,370 m/s +1,640 m/s
Module XP 1,778 XP 2,823 XP 3,699 XP 4,481 XP 5,200 XP
Applies to Kinetic
RESEARCH TechLabResearch
Prerequisites Previous level of Iridium Arrays
Tech Lab Required III V VII IX X
Time Time 2h 10m 00s 4h 10m 00s 21h 31m 40s 3d 8h 06m 40s 6d 10h 33m 20s
Mineral Ore MineralOre 151,553 606,165 10,055,026 19,199,795 63,454,240
Antimatter Antimatter 0 0 1,117,225 4,799,949 15,863,561
Module XP 445 XP 706 XP 925 XP 1,121 XP 1,300 XP
EQUIP ModuleRefit
Time Time 26m 40s 50m 00s 4h 18m 20s 16h 01m 40s 1d 6h 55m
Mineral Ore MineralOre 14,838 59,348 1,379,699 2,488,062 8,635,157
Antimatter Antimatter 0 0 0 622,016 2,158,789


Genereal[]

Iridium Arrays are the base counterpart of Iridium Magnets.

Strategy and Setup[]

Advantages[]

Iridium Arrays are almost a must for your Kinetic weapons because they have an extremely hard time hitting targets from such long distances. Weapons with this special equipped stand a much higher chance of hitting sniper decoys which often try to dodge incoming projectiles.

Disadvantages[]

Iridium Arrays do not have any disadvantages other than their mass requirement, which is honestly not that much compared to the other base weapon boosts.

Unlike the ship version, level I Iridium Arrays are actually the least mass efficient.

Gallery[]


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