|“||The Ionized Optics uses miniaturization techniques to unify Focused Optics and Ion Modulator technology.||”|
|— In-game description|
|Weight (% Weapon Mass)||25%||38%||51%|
|Unlocking (Only obtainable in event Reclamation and Shadow Strike)|
|Tech Lab Required||VII||IX||X|
|Blood Amber Shards Required||50,000||250,000||750,000|
|Time||2h 47m||6h 1m 30s||7h 30m|
|“||Combined together, Ionized Optics increase your energy weapons range and shield damage.||”|
Ionized Optics are a booster for energy weapons. They were available in the event Reclamation. They increase energy weapons damage to shields and increase to their maximum range. They are rather becoming uncommon but still used in combat.
They are effective at mid level combat, but not so much at high level combat, as most high level ships feature far more armor than shields. Hence, the disadvantage of reduced damage armor outweighs the advantage of stripping enemy shields more quickly. Because of this, in addition to inferior range compared to Focused Optics, ionized optics are rarely seen in high level combat.
Ionized optics cannot be stacked with focused optics or ion modulator.
Strategy and SetupEdit
|“||Get the best of both worlds with Ionized Optics.||”|
|— Event Store|
Ionized optics are a mix of ion modulator III and focused optics IV at level III, the most commonly used version. This is a huge advantage as you can equip a thruster to the hull in addition to what is effectively two weapons boosters. They also have rather high levels of the buffs mixed in which makes it very good compromise on some hulls.
Ionized optics are deadly when it comes to taking down shields, especially with Aurora ray due to its innate +25% shield damage. This is particularly deadly to ships with double shield slots, such as most cruisers.
The ionized optics range is also a high, which can be very good in PvP or against VEGA fleets. This can make it easier to catch and devastate battleships with cruisers as you will take less damage trying to approach the battleships, battleships have a higher armor to shields ratio and ion modulator is ideal in these scenarios. For battleships with ionized optics in comparison with focused optics V, they do not suffer a major drawback in range against hulls such as destroyers, cutters an cruisers.
Ionized optics has some major disadvantages, one of which is its weight addition. Lower level hulls can't equip as much mass, and will usually have a hard time balancing the extra weight on top of weapons. It is relatively unused by low to mid level players, until they unlock higher weight hulls.
Their range addition can also be a disadvantage for some hulls, as many hulls rely on their range like battleships and destroyers. The loss of 130 meters as compared to Focused Optics is increased on ships with range bonus attributes such as battleships and destroyers.
Their reduction in armor damage can also render this weapon boost worthless as many players, particular high level players using Iron Star Company hulls or cruisers/cutters tend to have more armor than shields by a significant amount. Equipping this can increase the amount of time it takes to destroy heavily armored enemies, this is further detrimental as you have likely invested a large portion of your ships mass, only to decrease their killing potency. This was not so before, but gradual changes have placed greater emphasis on armor, and shields have fallen out of date to the current meta as armor is being focused on more than shields.
All in all, it's important to keep in mind that at high level combat, many ships tend have significant amount of armor. As such, equipping focused optics is always a safer option. Ionized optics actually increase the time to kill high level ships with high amount of armor such as fully equipped Iron Star Company ships or Demon Corps ships.
Ionized optics has a wide diversity in usage. Hence here is a list of what they are best used for:
- Cutters and frigates can benefit from ionized optics, especially the Gharial cutter or Eagle frigate as they have more mass. As most cutters and frigates are equipped with energy weapons, they can greatly benefit from ionized optics as Aurora ray, Impulse beam and Gatling ray setups can be very effective with the added range and shield damage and are very common among players.
- Cruisers can be well equipped with ionized optics especially in farming as the extra damage to shields and range are a excellent for energy weapons equipped cruisers who want to deplete shields quickly while having a range advantage. Most cruisers in high level PvP would stick to focused optics V as they need higher range to negate their comparatively slower speed and lack of range bonus. However in farming and lower level PvP ionized optics I and II are used as low to medium level players can have a easier time in farming and PVP, ships in this level tier feature higher shield protection in comparison with armor.
- Battleships can also benefit from this but not as much as the above, but must equip the level III variant. However many players tend to stay with focused optics V as the range and mobility of battleships is what keeps them superior in combat. The lack of range tends to be a significant disadvantage in battleship vs battleship scenarios but negligible in other circumstances, it is a loss of roughly 200 metres range including the bonus range. Because of the 51% extra weight, typically high level battleships can equip them, since high level ships feature more armor than shields, it only decreases the time to kill ships slightly if not actually increase the time to kill enemy ships.
- Ionized Optics hold the highest mass percentage of any ship weapons boosters in the game.
- Ionized Optics are the second hybrid special, the first being fusion thrusters.