Ionized Optics   Void Ionization

The Ionized Optics uses miniaturization techniques to unify Focused Optics and Ion Modulator technology.
  — In-Game Description 


Ionized Optics I
Weapon Mass 25% 38% 51%
Range +620 m +870 m +1,120 m
Shield Damage +20% +30% +40%
Hull XP 2,111 XP 3,190 XP 4,366 XP
Applies to Energy
BLUEPRINT CompleteBlueprint
Tech Lab Required VI VIII X
EQUIP ModuleRefit
Time Time 2h 47m 00s 6h 01m 30s 7h 30m 00s
Helium-3 Helium3 2,440,613 5,402,370 6,699,000
Antimatter Antimatter 813,538 1,800,790 2,233,000


Combined together, Ionized Optics increase your Energy weapons' range and shield damage.
  — Sybil 

Ionized Optics are a combination of Ion Modulator and Focused Optics, providing your weapons with more shield damage and maximum range.

Strategy and Setup


Get the best of both worlds with Ionized Optics.
  — Event Store 

Ionized Optics are excellent at increasing the effectiveness of your Energy weapons. The extra shield damage is useful against cruisers that often have heavy shielding, while the increased range makes your ships much more difficult to kite.

It saves one special slot compared to using Ion Modulator and Focused Optics separately, leaving your ships room to equip a thruster, cargo hold or yet another weapon boost.


Ionized Optics take up a lot of mass. The extra shield damage is unhelpful against heavily-armored enemies such as modules and Xeno Division Hulls, making it a waste of mass.

Ionized Optics have slightly less range potential compared to Focused Optics, giving skilled opponents the opportunity to kite your ships, especially in battleship fights.


  • As of April 2017, Ionized Optics no longer has a penalty to health damage.