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Ion Modulator   Ion Recharger

Ion Recharger   Xeno Ion Recharger


The Ion Recharger allows Energy weapons to deal more damage to shields, at the cost of reduced damage to armor.
  — In-Game Description 

Stats[]

Ion Recharger I
IonModulator1
II
IonModulator2
III
IonModulator3
IV
IonModulator4
V
IonModulator5
SPECIFICATIONS Notepad
Weapon Mass 10% 20% 30% 40% 50%
Shield Damage +20% +30% +40% +50% +60%
Health Damage -5% -7% -10% -13% -15%
Module XP 2,008 XP 3,188 XP 4,177 XP 5,061 XP 5,872 XP
Applies to Energy
RESEARCH TechLabResearch
Prerequisites Previous level of Ion Recharger
Tech Lab Required V VII VIII X X
Time Time 2h 48m 20s 7h 33m 20s 1d 4h 05m 00s 4d 8h 30m 00s 8d 9h 36m 40s
Mineral Ore MineralOre 197,678 1,879,289 12,386,625 25,043,212 82,766,399
Antimatter Antimatter 0 98,910 2,185,875 6,260,803 20,691,601
Module XP 502 XP 797 XP 1,045 XP 1,266 XP 1,468 XP
EQUIP ModuleRefit
Time Time 33m 20s 1h 30m 00s 5h 36m 40s 20h 53m 20s 1d 16h 20m
Mineral Ore MineralOre 19,355 234,177 1,619,646 3,245,299 11,263,248
Antimatter Antimatter 0 0 179,960 811,325 2,815,812


General[]

The Ion Recharger is the base counterpart of the Ion Modulator.

Strategy and Setup[]

Advantages[]

Ion Rechargers vastly improve the effectiveness of your weapons against shields, preventing enemies from recharging their shields in combat.

Like the ship version, Ion Rechargers are most efficient at level I.

Disadvantages[]

Ion Rechargers, like Focused Apertures, take up a lot of mass - almost equal to the percentage increase in shield damage. Therefore, they are only marginally useful even against heavily-shielded targets.

To make things worse, most base attackers have massive armor designed to soak up damage with minimal repair time and XP. This means that Ion Rechargers can actually harm your damage output due to their penalty to health damage.

Gallery[]


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