The Ion Recharger allows Energy weapons to deal more damage to shields, at the cost of reduced damage to armor.
  — In-Game Description 
Ion Recharger I II III IV V
Weight (% Weapon Mass) 10% 20% 30% 40% 50%
Shield Damage +20% +30% +40% +50% +60%
Health Damage -5% -7% -10% -13% -15%
Tech Lab Required V VII VIII X X
Time 2h 48m 20s 4d 8h 30m 8d 9h 36m 40s
Mineral Ore 197,678 25,043,212 82,766,399
Antimatter 0 6,260,803 20,691,601
Time 33m 20s 1h 30m 5h 36m 40s 20h 53m 20s 1d 16h 20m
Mineral Ore 19,355 234,177 1,619,646 3,245,299 11,263,248
Antimatter 0 0 179,960 811,325 2,815,812
Time 0s 0s 0s 0s 0s
Ion recharger

Ion Recharger Icon


The Ion Recharger is a booster for energy weapons. It is the counterpart of the ion modulator for ship weapons. It increases the damage dealt to shields, but reduces the damage dealt to armor.

Strategy and SetupEdit




The ion modulator isn't as useful as focused apertures, but when they're mixed with Tachyon beam turrets or ECHO ray turrets, they can lay down very high levels of damage to shields and deplete them rapidly, allowing your other combat modules that would be equipped with different weapons not using the ion recharger to deal damage to the ships armor more quickly.

Like stated above, the ion recharger isn't the best option. The better choice would normally be focused apertures, which increase the effectiveness of its ability to combat long range, fleets of destroyers when the decoys in the said fleet stray too close to the turret.

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