|Ion Modulator||Ion Recharger|
|“||The Ion Modulator allows Energy weapons to deal more damage to shields, at the cost of reduced damage to armor.||”|
|— In-Game Description|
|Hull XP||300 XP||550 XP||769 XP||1,048 XP||1,216 XP|
|Prerequisites||Previous level of Ion Modulator|
|Tech Lab Required||V||VII||VIII||X||X|
|Time||28m 00s||5h 33m||1d 0h 59m||2d 14h 59m||4d 12h 15m|
|Module XP||150 XP||275 XP||385 XP||524 XP||608 XP|
|Time||4m 00s||17m 30s||1h 03m||2h 30m||4h 13m|
The Ion Modulator boosts Energy weapons by increasing their shield damage. Consequently, their health damage is reduced, albeit to a lesser extent.
Strategy and Setup
Ion Modulators serve as a direct DPS increase against heavily-shielded enemies, especially cruisers which have extra shield slots.
Note that level I is the most mass-efficient version of this special.
Ion Modulators can actually work against you when fighting shieldless enemies, which is often the case for modules, as well as Xeno Division Hulls or above due to the superior repair efficiency of armor.
Ion Modulators are generally less important than Focused Optics: what use is extra DPS when you cannot even get in range to fire?