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Ion Modulator

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The Ion Modulator allows Energy weapons to deal more damage to shields, at the cost of reduced damage to armor.
  — In-Game Description 
Ion Modulator I II III IV V
Weight (% Weapon Mass) 6% 12% 18% 24% 30%
Shield Damage +20% +30% +40% +50% +60%
Armor Damage -5% -7% -10% -13% -15%
Research
Tech Lab Required V VII VIII X X
Time 3h 7m 45s 15h 20m 2s 2d 2h 38m 41s
Helium-3 1,465,865 7,160,777 15,412,008 87,284,342 103,820,648
Antimatter 0 373,896 1,701,295 22,029,780 25,861,046
Build
Time
Helium-3
Antimatter
IonModIcon

Description and UsageEdit

Ion Modulators will boost energy based weapon's damage per second against shields increasing its shield draining potential, but suffers a decrease in firepower against armor.

The use of ion modulator has good potential, generally mid level players rely of heavy shielding on their ships such as Shockwave IV or Spectral V shields to protect their ships, the prevalence of high level shields may incite players to invest in this weapon booster to increase their ability fighting against shielded targets.

They are not used as frequently amongst high level players, as high level ships often have massive amounts of armor. So much armor so that the armor damage reduction penalty is enough high enough to outweigh the advantages of higher shield damage. That is, if you equip ion modulator, your ships will take longer to destroy enemy ships because of the armor damage reduction and the high amount of armor on enemy ships. This is only in high level ships, particularly Iron Star Company hulls.

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