|Interceptor Squadron||Interceptor Wing|
|“||The Interceptor Squadron is especially designed for long-range combat. Its ships come fitted with Kinetic weapons. Squadrons are only usable with carriers [sic].||”|
|— In-Game Description|
|Mass||312 t||436 t||612 t|
|Flight Time||30 s|
|Hull XP||4,149 XP||6,582 XP||10,243 XP|
|Arms Lab Required||VI||VIII||X|
|Time||16m 00s||44m 30s||2h 01m 00s|
|“||Outfit your carrier with the projectile firing Interceptor Squadron, the ideal weapon for long range combat.||”|
The Interceptor Squadron is the most basic Kinetic ship squadron.
It travels directly towards targets, shooting miniature blue pellets at them. When under fire, it can come to an abrupt stop and attempt to "dodge" incoming projectiles.
Strategy and Setup
Interceptor Squadrons have the highest range out of all ship squadrons, outranging most carriers as well as base weapons. They can be used as cannon fodder since they launch first, soaking up damage and allowing other squadrons to pass through unharmed.
Interceptor Squadrons do not take up much mass and are hence often seen in low-level carriers such as the Valhalla.
They also travel slowly, giving enemies adequate time to shoot them down before being able to fire. Elite Squadrons can vastly improve their effectiveness in that respect.
- Despite its name, Interceptor Squadrons cannot fire on other squadrons and damage them.