Infernal Wave Driver   Wave Driver Turret

Wave Driver   Infernal Wave Driver

The Infernal Wave Driver is a cunning VSec projectile weapon that uses precisely phase-shifted rounds to bypass shield defenses
  — In-Game Description 
Infernal Wave Driver I II III
Mass 812t 1,177t 1,624t
DPS 44 72 120
DPV 220 360 600
Range 2,000-4,700 m
Projectile Speed 1,800 m/s
Shield Bypass +25%
Firing Cycle C: 0.0 / F: 0.0 / R: 5.0 / N: 1
Sound Effects
Weap fire gauss 01
Weap fire gauss 02
Weap fire gauss 03
Weap fire gauss 04
Weap fire gauss 05
Weap fire gauss 06
Weap fire gauss 07
Weap fire gauss 08
Obtaining (Reusable Credit)
Available in
Alien Mobilization (Store),
Civil War (Leaderboard)
Available in
Planet Strike (Store)
Time 12h 1d 3d
Helium-3 6,512,030 6,946,165 7,380,300
Antimatter 2,170,677 2,315,389 2,460,101
Wave Driver rough

Infernal Wave Driver I, II, and III Respectively


Infernal Wave Driver is an extremely powerful, long range projectile weapon. The Wave driver was originally developed by VEGA Security and heavily modified as an exclusive weapon for Demon Corps, it has a very high amount of damage per shot, far beyond most current projectile weapons and retains its range and shield bypass attributes.

Strategy and Setup


Infernal Wave driver inflicts massive amounts of damage, more than three times that of the regular Wave Driver. This high DPS makes it EXTREMELY deadly when equipped on a Mk V hull, they can do massive amounts of damage against the hull they counter. This high damage usually results in a quick battle, with many ships getting destroyed in rapid sequence. In addition, the Infernal Wave driver's innate shield bypass ensures that even heavily shielded opponents will take heavy damage. They also have a range equivalent to that of the dreaded Vector Torpedo, making it possible to farm with it too.


Infernal Wave drivers are a projectile weapon, making items like the NET Torpedo all but necessary, as most projectile weapons need Iridium Arrays V to actually hit the target under the best circumstances, making farming difficult.

Just like almost all projectile weapons they are terrible at destroying squadrons, making it incredibly hard to shield against a carrier, especially one with Spectre Squadrons. Just like the Wave Driver, they also tend to miss targets even with Iridium Arrays V, because they don't have an explosive radius (unlike the gladius driver), making it difficult to hit strafing cruisers or frigates. They also have a rather moderate minimal range arc, making cutters with Manifold Missiles devastating.

A huge downside to the Infernal Wave driver is that it has a HUGE amount of build time and high resource cost. The Lv III version has a 3 day refit time and costs over 4 million resources in total. This gives ships like the Hellfire Battleship a long, long refit time, along with a draining resource cost. Added to that, they are extremely heavy, making it hard to balance your ship out with good tech.

Infernal Wave Drivers have also been mostly outclassed by Xeno Division Tech. The Xeno Shatter Driver deals almost 3-4 times as much DPS, and has much more range as well as splash damage.



  • This is considered the least balanced infernal weapon out of the first three introduced.
  • The Infernal Wave driver has the best weight to DPS ratio out of the infernal weapons.
  • The Infernal Wave driver was considered to be the best projectile weapon ever, until the Shatter Driver and its variants were introduced.

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