Vega Conflict Wiki

Infernal Wave Driver

426pages on
this wiki
Add New Page
Comments2 Share

The Infernal Wave Driver is a cunning VSec projectile weapon that uses precisely phase-shifted rounds to bypass shield defenses
  — In-Game Description 
Infernal Wave Driver I II III
Mass 812t 1177t 1624t
DPS 44 72 120
DPH 264 432 720
Range 2,000m-4,700m
Projectile Speed 1,800 m/s
Enemy Defense -25%
Sound Effects
Weap fire gauss 01
Weap fire gauss 02
Weap fire gauss 03
Weap fire gauss 04
Weap fire gauss 05
Weap fire gauss 06
Weap fire gauss 07
Weap fire gauss 08
Unlocking (Only obtainable in event Alien Mobilization)
Arms Lab Required VI VIII IX
Time 12h 1d 3d
Helium-3 6,512,030 6,946,165 7,380,300
Antimatter 2,170,677 2,315,389 2,460,101
Wave Driver rough

Infernal Wave Driver I, II, and III Respectively

General Edit

Infernal Wave Driver is an extremely powerful, long range projectile weapon. The Wave driver was originally developed by VEGA Security and heavily modified as an exclusive weapon for Demon Corps, it has a very high amount of damage per shot, far beyond most current projectile weapons and retains its range and shield bypass attributes. They are only available in the re-occurring event Alien Mobilization.

Strategy and Setup Edit

Advantages: Edit

Infernal Wave driver inflicts massive amounts of damage, more than three times that of the regular Wave Driver. This high DPS makes it EXTREMELY deadly in crafting - when equipped on a Mk V hull, they can do massive amounts of damage against the hull they counter. This high damage usually results in a quick battle, with many ships getting destroyed in rapid sequence. In addition, the Infernal Wave driver's innate shield bypass ensures that even heavily shielded opponents will take heavy damage. They also have a range equivalent to that of the dreaded Vector Torpedo, making it possible to farm with it too.

Disadvantages: Edit

Infernal Wave drivers are a projectile weapon, making items like the NET Torpedo all but necessary, as most projectile weapons need Iridium Arrays V to actually hit the target under the best circumstances, making farming difficult. Just like almost all projectile weapons they are terrible at destroying squadrons, making it incredibly hard to shield against a carrier, especially one with Spectre Squadrons. Just like the Wave Driver, they also tend to miss targets even with Iridium Arrays V, because they don't have an explosive radius (unlike the gladius driver), making it difficult to hit strafing cruisers or frigates. They also have a rather moderate minimal range arc, making cutters with Manifold Missiles devastating.

A huge downside to the Infernal Wave driver is that it has a HUGE amount of build time and high resource cost. The Lv III version has a 3 day refit time and costs over 4 million resources in total. This gives ships like the Hellfire Battleship a long, long refit time, along with a draining resource cost. Added to that, they are extremely heavy, making it hard to balance your ship out with good tech.

They are difficult to obtain in Alien Mobilization, in which the Infernal Wave driver was released. Players had to fight extremely difficult alien hive fleets which almost certainly, induced a significant amount repair time. They are also reusable items, meaning you have a limited amount to equip. This drastically reduces overall use, as few have enough for a fleet of Hellfire Battleships, and as such they usually stick to the Vector Torpedo.

Gallery Edit

Trivia Edit

  • This is considered the least balanced infernal weapon out of the first three introduced.
  • The Infernal Wave driver has the best weight to DPS ratio out of the infernal weapons.
  • The Infernal Wave driver is considered to be the best projectile weapon ever.

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.