Vega Conflict Wiki
Register
Advertisement
Infernal Gatling Ray   Gatling Ray Turret

Gatling Ray   Infernal Gatling Ray


The [Infernal] Gatling Ray is a relentless Energy weapon that fires a rapid series of shots which can punch through a single target.
  — In-Game Description 

Stats[]

Infernal Gatling Ray I
GatlingRay1
II
GatlingRay2
III
GatlingRay3
SPECIFICATIONS Notepad
DPS 74 Energy 97 Energy 130 Energy
Mass 862 t 1,034 t 1,207 t
Range 0-3,150 m
Speed 4,000 m/s
Spread 5 deg
Piercing 2
Firing Cycle C: 0.0 / F: 4.0 / R: 1.0 / N: 20
Restricted to Demon Corps
Hull XP 11,188 XP 13,575 XP 15,569 XP
REUSABLE ITEM ReusableItem
Prerequisites None
EQUIP ModuleRefit
Time Time 8h 00m 1d 0h 2d 0h
Helium-3 Helium3 7,152,548 7,629,384 8,106,221
Antimatter Antimatter 2,384,183 2,543,128 2,702,074


General[]

The Infernal Gatling Ray is a heavily-modified Gatling Ray with a massive buff to damage but suffers a reduction in range. It can only be equipped on Demon Corps Hulls.

Strategy and setup[]

Advantages[]

Infernal Gatling Rays possess overwhelming firepower that is unstoppable due to their piercing ability. Any ship that gets caught in its range is surely going to be destroyed quickly.

Disadvantages[]

Infernal Gatling Rays suffer from a range penalty, allowing ships equipped with this weapon to be easier kited. Make sure to equip Focused Optics V or Ionized Optics III to mitigate this disadvantage.

Infernal Gatling Rays have an insane build time, whether this is worth the power is up to you.

Fusion[]

Fusion I -> II II -> III I -> III
RESEARCH ArmsLabResearch
Workshop Required IX
Time Time 1d 0h 3d 0h 3d 0h
Mineral Ore MineralOre 3,686,832 3,917,259 3,917,259
Antimatter Antimatter 1,228,944 1,305,753 1,305,753
CRAFT Crafting
Time Time 6h 00m 1d 12h 2d 0h
Mineral Ore MineralOre 921,708 1,958,630 3,802,046
Infernal Gatling Ray 3x Level I 2x Level II 6x Level I
Artefacts UnknownObject 75 150 300


Trivia[]

  • The Infernal Gatling Ray appears identical to Gatling Ray I-III.

Gallery[]


Advertisement