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Infernal Gatling Ray   Gatling Ray Turret

Gatling Ray   Infernal Gatling Ray


The Gatling Ray is a relentless Energy weapon that fires a rapid series of shots which can punch through a single target.
  — In-Game Description 
!THIS WEAPON IS A REUSABLE ITEM MEANING YOU HAVE A LIMITED AMOUNT!
!THIS WEAPON CAN ONLY BE EQUIPPED ON DEMON CORPS HULLS!
Infernal Gatling Ray I II III
Mass 862t 1,034t 1,624t
DPS 74 97 130
DPV 370 485 650
Range 0-3,150 m
Projectile Speed 4,000 m/s
Piercing 2
Firing Cycle C: 0.0 / F: 4.0 / R: 1.0 / N: 20
Sound Effects
Laser red 01
Laser red 02
Laser red 03
Obtaining (Reusable Credit)
Previously
Available in
Alien Mobilization (Store),
Civil War (Leaderboard)
Currently
Available in
Planet Strike (Store)
Build
Time 8h 1d 2d
Helium-3 7,152,548 7,629,384 8,106,221
Antimatter 2,384,183 2,543,128 2,702,074
Gat 1+2+3

Infernal Gatling Ray I, II, and III, Respectively

General

Infernal Gatling Ray is a heavily modified version of the original Gatling ray developed by VSEC. Heavily modified by the Demon Corps, it deals far more damage and is exclusive to Demon Corps ships only. They were previously only available in certain events, mostly Civil War. They are now readily available in Planet Strike.

Strategy and setup

Advantages:

On top of the regular Gatling ray, they possess overwhelming firepower and incredible efficiency in terms of firepower to mass. Often equipped on Covenant cruisers and Basilisk cutters, they are able to eliminate targets at a shocking pace. To add to this, they can pierce targets, making it possible to destroy 2 targets in 1 full blast.

Disadvantages:

They are exclusive to Demon Corps hulls, greatly decreasing its use if the player as a small amount of Demon Corps Hulls, and just like the Gatling Ray they have been nerfed to include a short reload in between barrages. Its main purpose in rushing is often replaced by the Manifold Missile, as the Manifold missile does a damage similar to that of a infernal weapon, but has a higher range, less weight, is cheaper, and is very versatile. To add to this the Infernal Gatling Ray is terrible at destroying squadrons, which is usually a problem for rushing cutters.

A huge downside to the Infernal Gatling ray is that it has a HUGE amount of build time and resource cost. The III version has already a 2 day refit time and costs over 10 million resources in total. This can make ships like the Basilisk Cutter have a long, long refit time along with a cost that will drain your resources out. Added to that, they are extremely heavy, making it hard to balance your ship out with good tech.

Also, Infernal Gatling Rays have since been outclassed by Xeno Division Weaponry in terms of DPS, thus decreasing the value of this weapon considerably.

Trivia

Gallery

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