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Impulse Beam   Impulse Beam Turret


The Impulse Beam is a short range Energy weapon that builds up an extraordinary amount of energy for bursts of high damage.
  — In-Game Description 

Stats

Impulse Beam Turret I
ImpulseBeamTurret1
II
ImpulseBeamTurret2
III
ImpulseBeamTurret3
STATS
DPS 96 En 146 En 224 En
Mass 424 t 869 t 1,958 t
Range 0-4,700 m
Speed 3,000 m/s
Firing Cycle C: 3.0 / F: 2.0 / R: 2.0 / N: Infinite
Traits BeamPass Through
Module XP 108,315 XP 186,613 XP 247,614 XP
BLUEPRINT
Arms Lab Required V VII IX
BUILD
Time 2h 21m 00s 15h 41m 00s 1d 02m 30s
Mineral Ore 788,137 4,824,308 7,343,415
Antimatter 139,083 1,608,103 2,447,805

General

The Impulse Beam Turret is the base version of the Impulse Beam.

It fires an unstoppable bright yellow beam after charging up for a few seconds, much like its ship counterpart.

Strategy and Setup

Advantages

ImpulseTurret 2

Impulse Beam Turret firing

Impulse Beam Turrets have good firepower and never miss, typical of Energy weapons.

They have relatively long range compared to other similar weapons, enough to catch a sniper decoy off guard if equipped with Focused Optics V.

Disadvantages

Impulse Beam Turrets have low range and can be easily sniped by destroyers.

Like most Energy weapons, Impulse Beam Turrets are inferior to the SICO Missile Turret, which has more range and firepower.

Impulse Beam Turrets carry a large amount of XP, making your base more vulnerable to high-level fleets.

Gallery