The Hydra Missile is an impressive ship Explosive weapon that splits into many smaller explosives before reaching its target.
  — In-Game Description 
Hydra Missile I II III
Blueprint Fragments 4 Pieces 5 Pieces 6 Pieces
Blueprint Tier Tier I Tier II Tier III
Mass 369 t 519 t 770 t
DPS 22 27 34
Range 1,500-4,000 m
Projectile Speed 1,400 m/s
AoE Radius 350m
Firing Cycle C: 0.0 / F: 0.0 / R: 2.0 / N: 1
Sound Effects
Weap fire hydra l1 01
Weap fire hydra l1 02
Weap fire hydra l1 03
Arms Lab Required IV VI VIII
Other Requirements HEX Missile II Plasma Torpedo II
Time 26m 30s 1h 16m 3h 22m 30s
Helium-3 498,501 1,492,712 3,947,783
Antimatter 55,389 373,178 1,315,928
Time 0s 0s 0s

Hydra Missile I, II, and III, Respectively


The Hydra missile is an explosive weapon. It is a blueprint weapon developed by VEGA Corporation, and its blueprints are found in rebel cargo fleets level 20-27 or VEGA Cargo fleets level 20-37.

They can be recognized from their red/orange, smooth curved trail that splits and converges on their target. No actual physical missile can be seen when they are fired, suggesting that Hydra missiles are fundamentally made of energy. They make a quiet whistling noise when firing.

They are common weapons in low level and mid level fleets amongst players because of their accuracy and decent firepower at those player level ranges with acceptable range.

Strategy and Setup


Hydra missiles are a very powerful explosive weapon for low level players, having a moderately high firepower for that level period and a decent range and AoE, along with a minimal range arc.

The Hydra Missile's main advantage is that it will almost never miss (Besides running cutters), thus it can be a great tool for both PvP and PvE and a main damage dealing weapon,

Being a explosive weapon it has an AoE but also has a decent range and a good mass to damage ratio making it essential for early game players as a method of killing higher leveled targets.


When the player first obtains the Hydra Missile it will usually not have any disadvantages when compared with the older rebel tech they will usually have. But, the Hydra Missile does have a minimal range arc, this can make it ineffective at point blank ranges though this is rare.

It also is not a very good weapon if you wish to kite, as its small range will usually make it easily fired upon by energy or projectile weapons in the later game, thus it is not a very good kiting weapon.

It also pales when looked at by a higher level player as it is almost instantly replaced by that of the Gladius Driver, SICO Missile, or Vector Torpedo as it has a very low DPS.


In lower level farming fleets the Hydra Missile is an essential weapon as it deals an extremely high damage to the enemy, most of the time being in free instant repair fleets on Rancor Battleships, although it is soon easily replaced it is still a reliable farming strategy.

A common instant repair build is a Rancor Battleship fitted with 4x Hydra Missile I, 1x Shockwave Shield II (Could be a different one), and Rear Thrusters IV/V or Fusion Thrusters III.



  • Since the hydra Missile has no spread, any special increasing it like Sweep Launcher will not do anything.
  • The Hydra missile is the most common weapons used on an auto build configuration using Rancor battleships.
  • After porting from Flash to Unity the Hydra missile has a new change in its firing graphic and also a change in its sound effect.

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