|“||The Hydra Missile is an impressive ship Explosive weapon that splits into many smaller explosives before reaching its target.||”|
|— In-Game Description|
|Blueprint Fragments||4 Pieces||5 Pieces||6 Pieces|
|Blueprint Tier||Tier I||Tier II||Tier III|
|Mass||369 t||519 t||770 t|
|Projectile Speed||1,400 m/s|
|Arms Lab Required||IV||VI||VIII|
|Other Requirements||HEX Missile II||Plasma Torpedo II|
|Time||7m 40s||1h 8m 20s|
They can be recognized from their red/orange, smooth curved trail that splits and converges on their target. No actual physical missile can be seen when they are fired, suggesting that Hydra missiles are fundamentally made of energy. They make a quiet whistling noise when firing.
They are common weapons in low level and mid level fleets amongst players because of their accuracy and decent firepower at those player level ranges with acceptable range.
Blueprints for Hydra missiles I can be bought at the black market.
Strategy and SetupEdit
Hydra missiles are medium range weapons with moderate firepower dealing explosive type damage. They have a medium amount of splash damage and a small minimum range where it cannot fire on targets.
Hydra missiles are good at tracking down and killing ships. They can hit many targets clustered together when equipped with antimatter warheads and are great against grouped ships not using Shockwave shields. Hydra missiles never miss and delivers its payload damage in a consistent fashion.
Hydra missiles can partially miss however, when it splits, a portion of the missiles is unguided and will miss its target if it is moving. The remaining portion of the missile will not miss and hit its target. Moving targets can reduce damage sustained by evading the unguided portion of missiles.
They can also be put on Rancor battleships to serve as both an anti-Nighthawk frigates fleet and as an auto-piloting fleet. Auto-piloting fleets can destroy low and medium level VEGA cargo fleets without needing the player to command the fleet and emerge from the battle with minimal damages if ships are configured properly.
Hydra missiles have no sheer disadvantages when players obtain and use them early enough at low/mid levels.
Hydra missiles have a minor minimum range blind spot, making them slightly unsuitable fighting against close range ships like cutters.
In high level combat, in terms of firepower, the Hydra missile is low. In comparison with SICO missiles, they are inferior in firepower, range and splash damage, despite the fact SICO missiles tend to miss and have a diluted amount of damage inflicted to their targets. They are relatively not seen in combat at all amongst high level players.
- Rancor battleships equipped with 3x Hydra missile I, and Shockwave Shield IV are capable of killing most Nighthawk frigate builds.
- The Hydra missile is the most common weapons used on an auto build configuration using Rancor battleships.
- Due to having a zero degree spread, the Sweep launcher special equipment has no effect on the Hydra missiles.
- After porting from Flash to Unity the Hydra missile has a new change in its firing graphic and also a change in its sound effect.