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Hunter Swarm   Hunter Wing


The Hunter Swarm represents the best in squadron technology through the study and implementation of Xeno Division research.
  — In-Game Description 

Stats[]

Hunter Swarm I
HunterSwarm1
II
HunterSwarm2
III
HunterSwarm3
SPECIFICATIONS Notepad
DPS 411 Alien 494 Alien 535 Alien
Mass 1,218 t 1,462 t 1,583 t
Flight Time 30 s
Scramble 9,000 m
Speed 2,000 m/s
Health 1,500
Traits Flanking
Restricted to Xeno DivisionA.X.I.S.
Hull XP 19,302 XP 25,447 XP 33,894 XP
REUSABLE ITEM ReusableItem
Prerequisites None
EQUIP ModuleRefit
Time Time 12h 00m 22h 00h 2d 5h
Helium-3 Helium3 14,109,793 17,213,947 20,318,102
Antimatter Antimatter 5,487,142 6,694,313 7,901,484


General[]

The Hunter Swarm is a powerful squadron that deals Alien Damage, essentially an upgraded Ranger Swarm. It is only usable on Xeno Division Hulls and A.X.I.S. Hulls.

Notably, it has a much wider flanking angle than other ship squadrons, comparable to that of the Spectre Wing.

Strategy and Setup[]

Advantages[]

Hunter Swarms have the range of Ranger Swarms, the speed of Gladiator Swarms, and increased health and damage output.

Hunter Swarms flank their enemies almost directly from the sides, enabling them to evade incoming fire by retargeting other opponents in front or behind the main target relative to your Paladin Carrier.

Disadvantages[]

Hunter Swarms severely lack health compared to drones such as the Bluetail Drone, making them easy to take out by Xeno Division Ship Weapons. They are also poor in damage, although they take up much less mass as a result.

Alien Damage is automatically resisted by Xeno Division Hulls and A.X.I.S. Hulls, hence this swarm is rather ineffective in Tier 6 combat.

Trivia[]

Gallery[]


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