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General

Unknown Fleets

Unknown Signal Fleets attacking players in the Sector.

Alien fleets appear randomly in events and Alien Mobilization and Alien Decimation. The event featured a series of unstable, green colored wormholes opening up that spawns fleets. These fleets are very powerful and require very different strategies and weapons and configurations on ships to defeat them.

All Alien Fleets will aggressively target Miner Rebellion fleets in sector space and attack them if they are nearby.

Alien fleets range from level 40 to level 100. In Alien Mobilization, Alien Decimation and some events you can engage these fleets in cooperative combat, partnering with another player but be aware as these are even harder fleets.

Alien fleets can only be defeated by high-level players and to some extent, mid-level players who are adept enough to do so.

Once defeated, Alien fleets drop Unknown Objects, which currently are only used for fusing reusable items into higher-level versions, but opens a window of opportunity to be used later in the future of VEGA Conflict and appear to be armaments for a certain crafting recipe.

Some Alien fleets also drop reusable credits for Alien Squadrons.

Alien fleets will try to warp away on the spot if they have been attacked too many times.

Description

Greaterunknownsignalbar

Unknown Signal. Approach with caution.
  — In-Game Description 

These fleets are made up of 3 to 5 Alien Hives that exclusively use swarms to take down incoming ships from afar. The earliest iterations had Hives surrounding player fleets, but that was soon changed due to complaints. They come in both solo and co-op variants.

Hivebar

A Hive fleet. Approach with caution.
  — In-Game Description 

These solo fleets consist of groups of 2 Alien Hives. They rely on large numbers of squadrons for attack and defense. The centre orb is armed with 2 Photon Gatlings that shoot down player squadrons effectively.


A Large Hive fleet. Approach with caution.
  — In-Game Description 

This is the co-op version of the Hive fleet. It has 3 Alien Hives instead of 2, and the 4 orbs orbiting each Hive are additionally armed with Rift Beams.

Bhivebar

DEFENSE Pattern Target: Long range Hives armed with a variety of weapons. RECOMMENDED: Cruisers & Cutters.
  — In-Game Description 

These fleets consist of groups of 2 Barrage Hives. They contain a Stasis Field and have completely scrapped swarms for weapons.

They contain Eradication Beams, Viper Missiles, and Quantum Gatlings, the former two having a large minimum range.

It is recommended to bring cruisers and cutters to defeat this fleet.

Ahivebar

DEFENSE Pattern Target: Heavily defended Ancient Hives where new enemies are bred. RECOMMENDED: Cutters.
  — In-Game Description 

These fleets consist of 2 groups of enemies. Each group involves 1 Ancient Hive and 1 Alien Stasis Module. The Ancient Hives can summon additional Barrage Hives as time passes.

The Ancient Hives contain Plasma Scattershots, Devastation Beams, Plasma Cannons, Plasma Gatlings as well as Tractor Beams; all but the last two have a sizable minimum range, while the summoned Hives are almost identical to those in the Barrage Hive Fleets.

The Alien Stasis Modules contain Arrestor Beam Turret IIIs which can severely slow down a rebel's advance.

Due to the great amount of stasis, it is recommended to bring cutters to the fight.

Reaperbar

STRIKER pattern target. A formation of rapid Unknown craft ready to attack. RECOMMENDED: Cruisers & Battleships.
  — In-Game Description 

These fleets consist of 10 Alien Reapers, which are really fast and able to chase down even frigates and cutters. The Reapers contain a mix of Ion Gatlings and Discharge Beams.

It is recommended to bring cruisers and battleships to defeat this fleet.

Areaperbar

STRIKER Pattern target: Ancient Alien craft supported by swarms of Reapers. RECOMMENDED: Cruisers & Battleships.
  — In-Game Description 

These fleets consist of 2 to 3 Ancient Reapers escorted by 6 to 9 Alien Reapers at the front of the fleet; the amount depends on the level of the fleet.

The Ancient Reapers possess Ranger Swarms which deal negligible damage. They also use Plasma Missiles which deal a lot of damage per shot but have long reload time. In addition, the Ancients occasionally summon Alien Reapers armed with 6 Discharge Beams. The summoned Reapers do not count towards fleet health.

Each non-summoned Alien Reaper uses a short-range Vulcan Beam which deals negligible damage.

Note that the player always begins the battle at the bottom left corner.

It is recommended to bring cruisers and battleships to defeat this fleet.

Harvesterbar

A capital class Alien craft with regenerative capabilities.
  — In-Game Description 

This fleet consists of a single Alien Harvester, a powerful Alien capital ship that should not be taken lightly.

It is equipped with long-range Ranger Swarms and Gladiator Swarms that deal considerable damage if the player does not destroy them immediately. In addition, it has Flux Rays that pierce incoming ships and Rift Beams which bypass shield technology. When you get even closer, devastating Photon Gatlings start to fire upon your ships. When at 75%, 50% and 25% health, it charges a shockwave which deals great damage to anything caught within its blast. At 0% health, it unleashes the shockwave for the last time.

Do note that Harvester Fleets will regenerate to full health if not defeated in 1 hit. Rebels have 6 minutes to defeat this fleet.

Bharvbar

DEFENSE Pattern Harvester: A capital class Alien craft equipped with long range weapons and regenerative abilities.
  — In-Game Description 

The solo version of this fleet consists of a single Barrage Harvester. Unlike the regular one, it has adapted the weapons in a Barrage Hive and projects a stasis field. It is almost stationary.

The co-op version of this fleet is made up by 6 Barrage Hives and a single Barrage Harvester. The Barrage Hives possess Discharge Beams which deal massive damage, while the Barrage Harvester mainly uses Explosive-type weapons which deal significant AoE damage. All alien hulls in this fleet also contain swarms which deal very high damage if not taken out instantly. Unlike the solo version, the Harvester does not project a stasis field, making it easier to rush in.

Do note that Harvester Fleets will regenerate to full health if not defeated in 1 hit. Rebels have 6 minutes to defeat this fleet.

It is recommended to bring cruisers and cutters to defeat this fleet.

Rharvbar

STRIKER Pattern Harvester: A capital class Alien craft equipped with rapid engines and regenerative abilities.
  — In-Game Description 

The solo version of this consists of 6 Alien Reapers and a single Reaper Harvester. Unlike the regular one, this Harvester has adapted the weapons of an Alien Reaper. It also moves much faster.

The co-op version of this fleet is very similar to the solo version, the most noticeable difference being the fact that there are only 5 Alien Reapers. These Reapers are much tougher than the ones in the solo version.

Do note that Harvester Fleets will regenerate to full health if not defeated in 1 hit. Rebels have 6 minutes to defeat this fleet.

It is recommended to bring cruisers and battleships to defeat this fleet.

Capture 2-2

A heavily armed Alien Aggressor base attack fleet.
  — In-Game Description 

These fleets directly attack player bases and consist of 8 Alien Reapers. 4 of them are equipped with Ion Gatlings while the other 4 are equipped with Discharge Beams. They are fairly durable and deal heavy damage.

Player fleets cannot engage them under any circumstances.

They do not drop any resources or Unknown Objects upon their destruction, but players are rewarded for event points if they successfully defend their base.

Trivia

  • These fleets are considered the hardest in the game.
  • As clarified by KIXEYE, these fleets are meant to be taken on by Xeno Division or higher ships.

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