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Heavy Cluster Missile   Cluster Missile Turret

Cluster Missile   Heavy Cluster Missile   Xeno Cluster Missile


The Heavy Cluster Missile added larger detonation warheads and increased yield over the lighter cousin, the Cluster Missile.
  — In-Game Description 

Stats[]

Heavy Cluster Missile I
ClusterMissile4-Heavy
II
ClusterMissile5-Heavy
SPECIFICATIONS Notepad
DPS 143 Explosive 214 Explosive
Mass 1,386 t 1,782 t
Range 250-3,500 m
Speed 1,800 m/s
AoE Radius 100 m
Spread 20 deg
Health Damage +10% +15%
Firing Cycle C: 0.0 / F: 0.6 / R: 1.4 / N: 4
Restricted to Xeno DivisionA.X.I.S.AltairiansUmbraPharmakon
Hull XP 21,799 XP 25,447 XP
REUSABLE ITEM ReusableItem
Prerequisites None
EQUIP ModuleRefit
Time Time 16h 00m 1d 0h
Helium-3 Helium3 8,718,752 9,808,596
Antimatter Antimatter 3,113,840 3,503,070


General[]

The Heavy Cluster Missile is an enhanced Cluster Missile with significantly more firepower.

Strategy and Setup[]

Advantages[]

Similar to normal Cluster Missiles, this weapon is particularly effective against heavily-armored enemies and squadrons, almost matching the Xeno Disintegrator Cannon's DPS. It is also more mass efficient.

Its minimum range is impossible to exploit and can be neglected.

Disadvantages[]

Heavy Cluster Missiles are just as easily kited and cannot hit moving targets reliably, sharing the same downfalls as the regular version.

They have a small AoE that is useless unless boosted by Overcharged Warheads or other similar specials.

Trivia[]

  • The Heavy Cluster Missile is the first Heavy ship weapon.
  • Despite its description, this weapon does not provide more AoE.
  • The Heavy Cluster Missile originally fired like the Hydra Missile, albeit with a quicker firing rate; it now fires a flurry of missiles since the April 2017 update. Its spread was also halved to the present value due to its inaccuracy.

Gallery[]


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