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Hangar Module   Hangar Module (XI+ Stats)   Hangar Module (Upgrading)


The Hangar Module is an advanced means to protect a base.
  — In-Game Description 

Stats (X-)[]

Hangar Module I
HangarModule1
II
HangarModule1
III
HangarModule1
IV
HangarModule4
V
HangarModule4
VI
HangarModule4
VII
HangarModule7
VIII
HangarModule7
IX
HangarModule7
X
HangarModule10
SLOT CONFIGURATION Spaceship
Hangar Slots HangarSlot 1 1 1 1 1 1 1 1 1 1
Armor Slots ArmorSlot 0 0 1 1 1 1 2 2 2 2
Shield Slots ShieldSlot 0 0 0 0 1 1 1 1 2 2
SPECIFICATIONS Notepad
Health 900 1,035 1,185 1,350 1,530 1,730 1,945 2,180 2,430 2,695
Max. Mass 400 t 450 t 900 t 1,150 t 1,650 t 2,100 t 3,225 t 4,525 t 5,425 t 7,050 t
Collateral 225 259 296 338 383 433 486 545 608 674
REPAIR Repair
Time Time 7m 30s 8m 38s 9m 53s 11m 15s 12m 45s 14m 25s 16m 13s 18m 10s 20m 15s 22m 28s


Note: Upgrade stats can be found here.

General[]

The Hangar Module makes use of wings (i.e. squadrons for bases), rather than conventional turrets, to protect a base from enemy attacks.

While the Hangar Module has less health than the Combat Module by default, the ability to equip up to triple armor and shields at level XV more than makes up for the loss. It also has a surprisingly low repair time and collateral damage when destroyed.

Strategy[]

Due to the Hangar Module's low collateral damage, you can place this module adjacent to other defensive structures to support them at minimal risk.

Avoid using Hangar Module level XIV or higher due to the massive XP increase.

Do note that using base squadrons has its own disadvantages, read the Fleet Bay page for more details.

Appearance[]

Level Normal Damaged Destroyed
I-III
Hangar1
IV-VI
Hangar2
VII-IX
Hangar3
X-XII
Hangar4
XIII-XV
Hangar5

Trivia[]

  • The Hangar Module was introduced during the February 2018 update.
  • Hangar Modules have a power-up animation when targets get in range for the first time during combat.

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