|HEX Missile||HEX Missile Turret|
|HEX Missile||Frenzied HEX Missile|
|“||The HEX Missile is a powerful Explosive weapon that fires bolts of ionized gas at medium range.||”|
|— In-Game Description|
|Mass||200 t||280 t||390 t||545 t||765 t|
|AoE Radius||350 m|
|Firing Cycle||C: 0.0 / F: 0.4-0.6 / R: 2.0 / N: 2-4|
|Hull XP||75 XP||90 XP||105 XP||120 XP||138 XP|
|Prerequisites|| Previous level of HEX Missile,|
Same level of Scatter Missile
|Arms Lab Required||V||VI||VII||VIII||IX|
|Time||59m 00s||3h 22m||11h 38m||1d 12h 51m||3d 15h 35m|
|Module XP||763 XP||950 XP||1,195 XP||1,459 XP||1,788 XP|
|Time||5m 30s||12m 00s||31m 30s||1h 28m||3h 20m|
The HEX Missile is a direct upgrade to the Scatter Missile, common amongst mid-level players due to its versatility. Higher-level HEX Missiles contain more shots per volley, resulting in more consistant damage output.
It fires red bolts of plasma in a small spread, which explode with a small area of effect.
Strategy and Setup
HEX Missiles have a rather long range and no minimum range, allowing them to work in almost any encounter. They are especially effective against groups due to their AoE.
When used in large amounts, HEX Missiles can create a wide curtain of death, especially on battleships.
HEX Missiles have poor accuracy just like Scatter Missiles; enemies moving at maximum range rarely get hit at all, while frigates can dodge the missiles even at close range.
HEX Missiles are also mass-inefficient, therefore ships equipped with this weapon should avoid going in one-on-one combat.
- The HEX Missile was once called the Plasma Battery.
- The oldest icon for the HEX Missile is now the current design for the Polaron Ray, with a slightly changed color scheme.
- The sound effect and the explosive charges launched by the HEX Missile bears a little reference to the Photon Torpedoes from Star Trek.
- The number of shots per volley differs by level: 2, 2, 3, 3, 4