The Gladius Driver Turret is an experimental VEGA base Projectile weapon that includes a proximity-triggered detonation
  — In-Game Description 
Gladius Driver Turret .......I....... II III
Blueprint Fragments 4 Pieces 5 Pieces 6 Pieces
Blueprint Tier VSec Tier I VSec Tier II VSec Tier III
Mass   530t 945t 1,530t
DPS  33 59 96
Range 5,000 - 9,000 m
Projectile Speed 2,000 m/s
Sound Effects
Weap fire gauss 01
Weap fire gauss 02
Weap fire gauss 03
Weap fire gauss 04
Weap fire gauss 05
Weap fire gauss 06
Weap fire gauss 07
Weap fire gauss 08
Other Requirments Kinetic Driver Turret II Kinetic Driver Turret IV
Time 38m 50s 3h 14m 9h 42m
Mineral Ore 645,507 2,898,594 9,445,426
Antimatter 71,723 724,649 3,148,475
Time 0s 0s 0s
Glad Turret

Gladius Driver Turret I, II, and III, Respectively


The Gladius driver turret is the base variant of the Gladius driver projectile weapon. They are a blueprint obtainable from level 27-35 VSec fleets. It fires a blocky, blue/white projectile at its targets. They are common base turrets of choice amongst mid level and high level players.

Strategy and Setup

It has similar characteristics to the Kinetic driver turret. It has a much higher projectile speed at 2,000 m/s at the slight expense of range and firepower. The Gladius driver turret is much more able to hit moving targets at long range, making it an ideal alternative for defence against destroyer fleets. It also has a built-in proximity-triggered detonation, that means that even if it doesn't land a direct hit, but passes close enough to its target, about 250 metres, it will detonate, inflicting full damage to its target. This greatly increases its accuracy with long range targets.

Since Gladius driver turrets have a high projectile speed, it is also a viable option to equip phased munitions, the shield bypass will inflict permanent damage to targets hull. Long range attacking fleets often destroy two or three combat modules before retreating and returning immediately to destroy the player's base, a common tactic known as "base preparation" or prep for short.

Players who take hull damage from Gladius driver turrets equipped with phased munition are debilitated for a subsequent assault, they can only recover if they retreat back to base for repairs. Gladius driver turrets lacking Iridium arrays might miss often despite their higher project speed in comparison to others, so players use Arrestor beam rays to compensate for this, ensuring they are able to hit their targets reliably


  • The Gladius driver turret was the third base blueprint weapon that wasn't part of an event.
  • The Gladius driver turret formerly had the fastest base projectile weapon speed, tied with the AP driver turret for the fastest projectile speed that wasn't an event prize.


Glad vs Glad Turret

Comparison between Gladius Driver Turret (top) and Gladius Driver for ships (bottom)

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