The genesis cruiser is the first cruiser-class vessel you are able to construct. It is also generally the first capable combat vessel you are able to field for any form of PvP, and has enough mass to support some capable builds in the low-to-mid levels.
The hull has also found a use as a decent cargo collection ship, and some high-level players use this hull for lower-level combat when dealing with lower-level players.
== The Thermal Genesis ==
Strengths:Decent firepower & durability.
Weaknesses:Can be kited quite easily in FvF.
The thermal genesis is a potent build for the hull at lower levels, it has range identical to weapons such as the Polaron Ray but primarily fills it's role in the fleet as a damage sponge, it's fairly durable for it's tier and can take some punishment before going down.
== The Disruptor Genesis ==
Strengths:Average firepower and quite durable.
Weaknesses:Only average range, still very kitable.
The disruptor genesis acts as a slightly stronger but less durable variation of the Thermal Genesis. While it can dish out more pain it suffers from reduced range making it even less effective in FvF. It also doesn't have the same level of armor making it less efficient as a damage sponge. However it is a good substitute if you do not have the Thermal Beam I.
== The HEX Genesis ==
Strengths:Specialized to farm Rebel Cargo (20-23) for blueprintsInstant Repair
WeaknessesNot effective in FvF, since it can be easily kited.
The HEX Genesis is a specialist build geared towards farming Rebel Cargo (20-23) fleets for their blueprint drops, particularly to gain access to the Hydra Missile and Gladius Driver.
Wedge formation is recommended for use, as well as avoiding cargo fleets of level 25 or above, as well as antimatter fleets and crafting fleets.
== The Cargo Genesis ==
Strengths:Very decent cargo space.
Weaknesses:Like any cargo build, it is useless for FVF
The cargo genesis is one of the most commonly used variations of the hull. When utilizing Basic Cargo V, the genesis can achieve 837,500 cargo space, allowing a fleet of six to acquire up to 5,025,000 resources. This makes the genesis cruiser a VERY decent starting cargo fleet. However it is pointless to use for FvF or any combat in general; although it can be used as a decoy if necessary.