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The Gemini Driver is a double-barreled Projectile weapon that trades range for extra damage. Firing two rounds increases the odds of hitting a target.
  — In-Game Description 
Gemini Driver I II III
Mass 256t 410t 656t
DPS 22 30 38
Range 1,600m-4,100m
Projectile Speed 1,800 m/s
Sound Effect
Weap fire gauss 01
Weap fire gauss 02
Weap fire gauss 03
Weap fire gauss 04
Weap fire gauss 05
Weap fire gauss 06
Weap fire gauss 07
Weap fire gauss 08
Unlocking (Only obtainable in event Evacuation)
Arms Lab Required VI VIII IX
Data Cores Required 50,000 250,000 750,000
Build
Time
Helium-3
Antimatter
Gemini123

Gemini Driver I, II, and III Respectively

GeneralEdit


For additional firepower, equip your fleets with the new Gemini Driver, this new technology fires 2 rounds of projectiles, increasing your chances of dealing significantly more damage.
  — Sybil 
The Gemini driver is an event projectile weapon. It was available in the event Evacuation. It is a medium range projectile weapon, particularly effective in mid level and low level combat.

They are rather rare to see in combat as they have only been released a handful of times and many players prefer more deadly energy weapons that perform better at such ranges.

Strategy and Setup Edit


Double up on firepower with the Gemini Driver.
  — Event Store 

Advantages: Edit

Gemini drivers are very efficient in terms of firepower to mass. They are rather unique being one of the few, medium ranged projectile type weapons. Hence they are able to inflict full damage to Shockwave and Spectral shields - Deflector shields are uncommon in fleet vs fleet combat.

Gemini drivers have a relatively high default projectile speed, equipping higher level Iridium magnets are not necessary.

Gemini drivers can be equipped Phased projectiles to inflict damage directly to the hull and ignore shielding.

Disadvantages: Edit

Gemini drivers rather lack firepower, range and still have a minimum range blind spot, making it unappealing to players in combat.

The functional advantage of it being a projectile weapon for penetrating shields can be achieved by equipping more potent weapons, taking advantage of explosive weapon's splash damage or using ion modulators.

Despite firing two projectiles at a time, this only slightly increases its accuracy as it is not as reliable as proximity detonation on the Gladius drivers at enhancing accuracy.

They should not be used in base combat.

Trivia Edit

  • This is the first projectile weapon to be double-barrelled, meaning it can fire two rounds with one shot.

Gallery Edit

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