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Gauss Driver

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The Gauss Driver is a Projectile weapon that uses multiple magnetic coils to achieve long range and high damage.
  — In-Game Description 
Gauss Driver I II III IV V
Mass  100 160 255 410 655
DPS  7 10 13 18 24
Range 2,250 - 4,500 m
Projectile Speed 1,000 m/s
Sound Effects
Weap fire gauss 01
Weap fire gauss 02
Weap fire gauss 03
Weap fire gauss 04
Weap fire gauss 05
Weap fire gauss 06
Weap fire gauss 07
Weap fire gauss 08
Arms Lab Required V VI VII VIII VIII
Other Requirements Rail Driver I Rail Driver II Rail Driver III Rail Driver IV Rail Driver V
Research Time 4h 59m 9h 58m 20s 1d 1h 02s 2d 14h 19m 35s 4d 20h
Helium-3 3,388,500 16,080,000
Antimatter 90,862 376,500 1,413,000 4,020,000 6,030,000
Time 11m 58s 29m 55s 1h 14m 47s
Helium-3 177,181 367,090 996,706
Antimatter 0 0 110,745
Guass Gun

Gauss Gun

General Edit

Gauss drivers are long range projectile weapons. They are the second projectile weapon to be researched. Its projectile texture is slightly different to that of Rail driver or Mass driver projectiles. It also has distinctly different sound effects compared to the Rail driver.

They are somewhat uncommon amongst players. They are mostly used by low level players on specialized fleets that need the extra range advantage.

Description and UsageEdit

Like the Rail Driver it has many weaknesses such as the minimum range, slow projectile speed, high mass, minimal firepower and lack of accuracy. 

First, the Gauss driver has a 2,250 meters minimum range. Any ships within this perimeter will not be fired upon by the Gauss driver. Hence, the enemy can rush into this zone and attack your ships without being fired at back. 

The second weakness is the slow transit time of the projectile. Against ships using Gauss drivers, one can effectively dodge the incoming fire by either circling around the enemy ships or strafing back and forth to dodge the incoming projectiles.

Iridium Magnets can speed up the projectile speed along other projectile weapons which has had their fleet vs fleet effectiveness invigorated. With the use of mid-level Iridium magnets, Gauss driver's projectiles travel at a substantially faster velocity making them more and more difficult to dodge.

But this further increases the already heavy mass of Gauss drivers. On top of this, The low level and mid level Gauss driver still lack firepower in comparison with explosive weapons in terms of damage per second.

Typically, like all other projectile weapons, it is a poor weapon of choice to equip for fleet vs fleet battles unless you equip adequate Iridium magnets.

Equipping them on Longbow destroyer or Rancor battleships can prove to be effective against bases but there are many other weapons that are effective at base attacks. Other players would prefer HEX missiles as they have faster projectile speed, firepower and splash damage.

Since NPC ships, with the exception of battleships, do not attempt to dodge Gauss drivers, they can be effective against cargo fleets

Gauss drivers can be used on frigates for hit and run strategies on heavier and slower ships such as battleships and cruisers.

Variants Edit

Precise Gauss driver is a more powerful variant of the Gauss driver. It possesses a greater degree of firepower and significantly higher range. It indeed has the most range out of all ship weapons in the game at 5,200 metres. Its firepower, projectile speed however remains unchanged. Despite its name, it is not any more accurate than the default version.


  • Early in Closed Beta, NPC destroyers were changed to mainly Gauss drivers as opposed to Rail Drivers.
  • The Gauss Driver was once called the Gauss Gun.

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