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Gatling Ray   Gatling Ray Turret


The Gatling Ray Turret is a supercharged version of the relentless Energy weapon. It fires a rapid series of shots which can punch through a single target.
  — In-Game Description 
Gatling Ray Turret  I II III
Mass 416t 853t 1,922t
DPS 102 154 235
DPV 612 924 1,410
Range 0-4,300 m
Piercing 2
Firing Cycle C: 1.0 / F: 4.0 / R: 1.0 / N: 20
Sound Effect
Laser red 01
Laser red 02
Laser red 03
Unlocking (Only obtainable in event Warfront and Alien Decimation)
Arms Lab Required VII VIII IX
Intel Required 50,000 250,000 750,000
Build
Time
Mineral Ore
Antimatter
Gattur1-3v2

Gatling Ray Turret I, II and III respectively.

General


A rapid fire energy weapon, the Gatling Ray Turret will help eliminate forces attempting to punch through your base defenses.
  — Sybil 

The Gatling ray turret is an energy weapon, a base turret variant of the Gatling ray ship weapon. It bullets can pierce through a single ship and hit another ship behind it, effectively doubling its damage output.

It fires thin orange/yellow lasers in prolonged bursts at its target. It is only available in the event War Front and the very first Alien Decimation (4 Phases), hence, it is quite rare amongst all players.

Strategy and Setup

Advantages:

It has a high DPS output along the lines of the SICO Missile Turret II. It also is a Gatling type weapon which means it continuously fires a stream of high DPS without reloading at very high speeds which are usually impossible to dodge when rushing the base. This makes it an okay weapon for rushers.

It also can pierce foes by 6 (Not 2). Due to a bug which causes all piercing turrets to always pierce 6 which can punish players who line up their ships to be quickly destroyed.

It also has a very high EXP value which makes your base very high leveled at the medium tier.

Disadvantages:

However, It is considered a joke turret due to the better turrets in VEGA Conflict and its multiple downsides. Firstly, many experienced players will simply snipe the base instead of rushing due to the short range of the Gatling Ray and even when rushing they will never line their ships up.

It is also crazy heavy as with Focused Apertures V it will have around 4k weight at level III which many Combat Modules will have a hard time equipping while being very armored.

Its short range also makes it easily sniped making it useless against any long ranged weapons. Without Focused Apertures V it is easily outranged by many weapons in the game, unlike the SICO Missile Turret which can also support in much higher ranges of PvB which is much better.

Setup:

Players are advised not to ever use the Gatling Ray Turret due to how bad it actually is. However, if one wishes to equip it they should but it on the outer most layer of the base to ensure the maximum coverage with the turret.

It is advised to put Focused Apertures III or IV and level II or III and maximum armor to get a decent Combat module.

Gallery

Trivia

  • Gatling ray turret has only been released twice, it apparently has a high XP value, making it easier to reach level 60.
  • Due to how bad the Gatling Ray Turret is it is often joked by KIXEYE as well. A prime example would be in Scorched Earth where they reduced the event prizes. The Gatling Ray Turret was said to be thrown into a black hole signalling no one wanted it.



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