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Gatling Ray

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The Gatling Ray is a relentless Energy weapon that fires a rapid series of shots which can punch through a single target.
  — In-Game Description 
Gatling Ray I II III
Mass 216t 431t 862t
DPS 20 33 62
Range 0m-3,250m
Projectile Speed 4,000 m/s
Pierce 2
Sound Effects
Laser red 01
Laser red 02
Laser red 03
Unlocking (Only obtainable in events Emergence and Conspiracy)
Arms Lab Required VII VIII IX
Supplies Required 50,000 250,000 750,000
Time 58m 10s 1h 56m 20s 5h 49m 10s
Helium-3 734,254 1,470,704 9,845,979
Antimatter 129,574 490,234 2,044,789
Gat 1+2+3

Gatling Ray I, II, and III, Respectively

General Edit

The Gatling Ray has the piercing power to slice through even the most well-armored enemy hulls.
  — Sybil 

The Gatling Ray is an event energy weapon. It was available in the events Emergence and Conspiracy.

Gatling rays fire energy bullets for extended bursts are their targets before pausing for a brief moment. The bullets can pierce through one target and strike targets behind it. They are excellent for short to medium range combat.

Gatling rays are uncommon, they are sometimes seen on mid level to high level players. Players often choose Aurora ray over the Gatling ray for different advantages.

Strategy and Setup Edit

Tear your enemies apart with the Gatling Ray.
  — Event Store. 

Advantages: Edit

The real life Gatling gun is the ancestor of the modern machine gun. It has an extremely high rate of fire, which the Gatling Ray shares. It also has a piercing effect.

It's piercing effect is not as deadly as that of an AP Driver, but it makes up with its high damage output and high rate of fire for prolonged periods. This pierce effect can potentially double its damage output, with level III doing more damage in total than burst ray if hitting 2 targets. This also means the weapon excels at damaging grouped ships much more than other energy weapons do.

It also has the same range as an Aurora ray, making it almost as good for taking out enemy fleets. When used against clustered enemies by a ship with 6 weapon slots like the Fury battleship, the weapon is truly devastating.

Gatling ray enhanced with focused optics can be suitable for medium range combat on cruisers and long range combat on battleships. Gatling rays can perform well particularly against cutters which tend to pack into a tight formation.

Disadvantages: Edit

Lower level Gatling rays lack firepower, particular Gatling ray I and II. While Gatling ray III has a very high amount of firepower but relatively heavy mass for its size.

Gatling rays can miss its targets, particularly at medium or long ranges since the bullets spread out over distance.

Gatling rays surprisingly have some difficulty shooting down squadrons since they can only target one at a time. The piercing has minimal effect on squadrons and the spread reduces its accuracy against squadrons.

Gatling rays have a brief pause when switching targets, like Thermal beams.

Gatling rays previously suffered a bug in which the bullets fired do not connect with their targets, resulting in a drastically diminished amount of firepower for months. This has not been noticed by anyone until recently, where it was fixed.

Trivia Edit

  • The Gatling ray is the only energy weapon with a pierce effect, and the second of two weapons to have one, the other being the AP Driver.
  • The Gatling ray II's build time is the Gatling Ray I's build time, multiplied by 2
  • The Gatling rays bullets are very similar to Aurora rays and can often be confused as similar weapons.

Gallery Edit

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