|“||The Fusion Torpedo Turret only deals low Explosive damage, but its huge area of effect can hit many ships at once.||”|
|— In-Game Description|
|Fusion Torpedo Turret||I||II||III||IV||V|
|Range||4,000 - 8,000 m|
|Projectile Speed||750 m/s|
|AoE Radius||650 m|
|Arms Lab Required||VII||VIII||IX||X||X|
|Other Requirements||Plasma Missile Turret I||Plasma Missile Turret II||Plasma Missile Turret III||Plasma Missile Turret IV||Plasma Missile Turret V|
|Time||8h 32m||1d 1h 36m||3d 4h 48m||6d 9h 36m||9d 14h 24m|
|Time||51m 12s||2h 33m 36s||7h 40m 48s||15h 21m 36s||23h 2m 24s|
Fusion torpedo turret are a medium-long range, explosive based turret.
t fires volleys of slow moving torpedoes with an orange engine trail at their targets with a massive explosion radius. They are not very common as SICO Missile Turrets are much better.
Strategy and SetupEdit
Fusion torpedo turrets launch powerful torpedoes over a large spread and with a massive explosive radius. They can only be outranged by Shatter Driver fragments which need a target first to inflict that damage.
Its high range when fired on decoys can also strike fragile destroyers during sniper attacks as the spread of the torpedoes firing at a compact line of destroyers as it is more likely they will be struck by the torpedoes. Its high spread and AoE also can punish rushing attacks if the player groups up their hulls inflicting massive DPS.
They have a sizeable minimum firing range, they are not very effective in blitz attacks so they should be used in conjunction with other turrets such as Tachyon Beam turrets or Plasma missile turrets for closer range defence.
It also is very heavy on level V which makes it hard to maintain high armor while still maintaining high DPS.
Fusion torpedoes have a low speed and take some time to reach their targets and can be dodged partially. Despite the in game description's claims, they deal a high amount of damage, especially the level V version, but because of its spread - rarely do all of the torpedoes land on a target, hence, it inflicts relatively low amount of damage to a single target.
Players are recommended to spread their combat modules out to cover each turrets blind spot and avoid collateral damage. You'll need to strike a perfect balance between short and long range if you want your base to be effective against both blitz and long-range attacks.
Higher levels of the turret are recommended as they launch more missiles the higher the level. However, they also get very heavy so level IV or III is more recommended for lower level Combat Modules.
- Fusion torpedo turret was once called Heavy Plasma torpedo.
- Its appearance gets shorter and shorter the higher the level which could mean they are fitting so many missiles in there it cannot support such height, despite this they all fire at the same altitude.