|Fusion Torpedo||Fusion Torpedo Turret|
|“||The Fusion Torpedo is a long range Explosive weapon with high damage, fueled by volatile charged particles.||”|
|— In-Game Description|
|Mass||300 t||450 t||675 t||1,015 t||1,525 t|
|AoE Radius||500 m|
|Firing Cycle||C: 0.0 / F: 0.6 / R: 5.0 / N: 2|
|Hull XP||301 XP||342 XP||389 XP||443 XP||510 XP|
|Prerequisites|| Previous level of Fusion Torpedo,|
Same level of HEX Missile
|Arms Lab Required||VI||VII||VIII||IX||X|
|Time||4h 21m||19h 28m||2d 18h 48m||5d 9h 43m||6d 15h 09m|
|Module XP||623 XP||815 XP||1,058 XP||1,395 XP||1,830 XP|
|Time||14m 30s||49m 00s||2h 34m 00s||4h 54m 30s||6h 05m 30s|
The Fusion Torpedo is the most basic Torpedo weapon, designed to bombard enemies from afar.
It fires two slow-moving torpedos with a small spread, dealing extensive splash damage.
Strategy and Setup
Their large AoE causes devastating damage to opponents that are clustered together, especially when combined with AM Warheads. Sweep Launchers enable this weapon to almost guarantee a hit by covering a large area at once.
Fusion Torpedoes are extremely heavy for their firepower, severely limiting their effectiveness on many low-end ships.
Fusion Torpedoes are very slow as well, allowing most hulls to dodge them without much effort. The torpedoes also have a difficult time catching up to fleeing enemies.
Fusion Torpedoes have a large minimum range, rendering ships equipped with this weapon helpless in close combat.
- The Fusion Torpedo was previously called the Plasma Torpedo.
- Early in closed beta, due to complaints about this weapon being overpowered, its range and DPS were reduced while the tonnage increased; spread was also added. The severity of the change caused a backlash, but it was never reverted.