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Focused Optics   Focused Apertures


Focused Optics increase the range of Energy weapons by using an array of lenses.
  — In-Game Description 

Stats[]

Focused Optics I
FocusedOptics1
II
FocusedOptics2
III
FocusedOptics3
IV
FocusedOptics4
V
FocusedOptics5
SPECIFICATIONS Notepad
Weapon Mass 8% 16% 24% 32% 40%
Range +250 m +500 m +750 m +1,000 m +1,250 m
Hull XP 577 XP 1,145 XP 1,700 XP 2,181 XP 2,530 XP
Applies to Energy
RESEARCH TechLabResearch
Prerequisites Previous level of Focused Optics
Tech Lab Required IV VII IX X X
Time Time 1h 14m 16h 21m 2d 14h 59m 5d 2h 07m 6d 20h 23m
Helium-3 Helium3 239,305 3,181,635 10,897,200 21,157,500 28,487,400
Antimatter Antimatter 12,595 561,465 3,632,400 7,052,500 9,495,800
Module XP 289 XP 573 XP 850 XP 1,091 XP 1,265 XP
EQUIP ModuleRefit
Time Time 6m 00s 43m 00s 2h 30m 00s 4h 44m 30s 6h 21m 30s
Helium-3 Helium3 47,994 636,591 2,179,800 4,231,973 5,698,080
Antimatter Antimatter 2,526 112,340 726,600 1,410,658 1,899,360


General[]

Focused Optics boost Energy weapons by increasing their maximum range. This special does not affect minimum range.

Strategy and Setup[]

Advantages[]

Focused Optics are essential for most Energy weapons because they have short range by default and are easily kited by longer-ranged Explosive and Kinetic weapons.

Disadvantages[]

Focused Optics cost a lot of mass, making Explosive and Kinetic weapons more viable in some situations simply because they weigh less and do not require specials to achieve long range.

They are helpful but unnecessary on cutters which rely on their speed to catch up to enemy ships. This also applies to base attack fleets; after all, modules cannot fly away and will eventually get in range of your ships.

Trivia[]

  • The Focused Optics was once called Lense Optics.

Gallery[]


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