The Fissure Torpedo is an Explosive weapon that launches lateral charges when it detonates, intended to disrupt enemy formations.
  — In-Game Description 


Fissure Torpedo I
DPS 35 Ex 45 Ex 60 Ex
Mass 447 t 628 t 933 t
Range 2,000-4,300 m
Speed 1,500 m/s
AoE Radius 400 m
Firing Cycle C: 0.0 / F: 0.0 / R: 5.0 / N: 1
Traits Proximity TriggerSplit
Restricted to Frigates
Hull XP 8,614 XP 10,637 XP 12,343 XP
BLUEPRINT CompleteBlueprint
Arms Lab Required VII VIII IX
EQUIP ModuleRefit
Time Time 48m 00s 2h 09m 30s 4h 29m 30s
Helium-3 Helium3 952,740 2,472,248 5,291,483
Antimatter Antimatter 168,131 824,083 1,763,828


The Fissure Torpedo is a powerful Explosive weapon with the ability to split into two lateral charges after detonation, but is only available to frigates.

It fires an unguided torpedo that appears similar to a fireball. Upon detonation, two orbs appear in a 240 degrees split, which can pierce two ships (and hit the third) and travel up to another 4,300 m at a speed of 2,000 m/s.

Strategy and Setup


Fissure 1

Fissure Torpedoes appear as fireballs

Fissure Torpedoes have excellent mass efficiency as an Explosive weapon, even greater than that of SICO Missiles. They are particularly suited against battleships and destroyers, which tend to have line formations that can be exploited by the weapon's lateral charges.

They are even more effective against those who try to run away from your frigates: the lateral charges are angled away from your ships, allowing the torpedoes to hit multiple enemies as they literally run into them.


Fissure Torpedoes have a large minimum range, allowing cutters and other frigates to hide inside it without return fire.

Fissure Torpedoes are also easily dodged due to their slow projectile speed and are therefore weak to other frigates.


  • The lateral charges of the Fissure Torpedo deal 57.5/75/100 damage each, translating to 32.9%/33.3%/33.3% DPS.