The Fissure Torpedo is an Explosive Weapon that launches lateral charges when it detonates, intended to disrupt enemy formations.
  — In-Game Description 
Fissure Torpedo I II III
Mass 447t 628t 933t
DPS 35 45 60
DPV-P/S 175/115 225/150 300/200
Range 2,000-4,300 m
Projectile Speed 1,500 m/s
AoE Radius 400 m
Piercing 3
Firing Cycle C: 0.0 / F: 0.0 / R: 5.0 / N: 1
Obtaining (Blueprint)
Complete Blueprint
Prev. Available in
Search and Destroy (Store),
Special Event (Store)
Complete Blueprint
Curr. Available in
Sector Strike (Store)
Arms Lab Required VII VIII IX
Time 48m 00s 2h 09m 30s 4h 29m 30s
Helium-3 952,740 2,472,248 5,291,483
Antimatter 168,131 824,083 1,763,828

Fissure Torpedo I, II, III Respectively


The Fissure torpedo is an event explosive weapon. It was first available in the event Search and Destroy (Event). It is functionally similar to the Brimstone torpedo, except it launches fragments in a consistent, lateral distribution. It can only be equipped on frigates.

The Fissure torpedoes is an explosive weapon with a high potential of damage, exclusively available for frigates. It is deadly for battleships, especially in line formations. It fires an unguided missile that appears similar to a fireball. Upon collision with an enemy ship (or reaching a specific range), it detonates and splits into lateral charges on both the left and right in a roughly 150 degrees split. These charges can pierce up to three ships.
Fissure 1

Fissure torpedoes appear as fireballs, being fired by Hurricane frigates.

Strategy and setup


Fissure torpedoes are oriented for medium range combat, particularly suited for disrupting or scoring extra damage to ships in particular formations with its lateral charges. The lateral charges split and damage ships adjacent port and starboard to its target. The lateral charges deal roughly 15-20% the damage of the main warheads and travel at slightly faster speeds. After splitting off, the charges travel for about 5,000 meters before expiring, an extensive amount of coverage and rather difficult to avoid especially when there are many Fissure torpedoes being fired off.

Fissure torpedoes deal a very high amount of damage - particularly the main warhead. They are able to destroy MK V Zeal or Dread battleships in several shots and rapidly deplete Spectral V shields because of their damage type. Even against cruisers that have been upgraded partially through the crafting system should be wary engaging a fleet of frigates equipped with Fissure torpedoes, especially Hurricane frigates.
Fissure 2

Cruisers should engage a fleet of Fissure torpedo equipped frigates with wariness and caution.

It is exceptional at punishing players who use formations common with battleship and destroyers that tend to line up in a single file formation. Being a frigate exclusive weapon and that frigates after being upgraded through the crafting system, inflict bonus damage to battleships and destroyers and can further benefit with the Fissure torpedo. As frigates also have the highest stasis resistance at MK V, hence are able to get within weapons range more quickly despite the common use of NET torpedoes.


Fissure torpedoes have a minimum range arc and cannot engage targets in close or point blank range. Hence, they are not ideal for fighting ships such as cutters or other frigates in close quarters. Because of the minimum range firing arc, Fissure torpedoes are not most ideal at shooting down squadrons.

Fissure torpedoes have insufficient speed, they can be dodged by single ships, but not so easily by groups of ships. Even battleships or cruisers can dodge most of the missiles fired. Because of the projectile speed, they can miss incoming squadrons, especially when they're travelling perpendicular to the Fissure torpedo's trajectory. The minimum range arc makes it difficult for tight groups of frigates to protect each other if any squadrons manage to slip past the torpedoes.

They are also a frigate exclusive weapon, limiting its use on other ship hulls. They are quite heavy, especially the level III version.


Fissure 3

Hurricane frigates destroying a fleet of MK IV Revelation cruisers with Fissure torpedoes.

An ideal setup would be the Hurricane frigate with Skirmish armor and Fusion thrusters or Unstable reactor with the aid of a Ragnarok carrier or Dominion carrier when upgraded through the crafting system. You will be able to hunt down any fleeing fleets of ships with the exception of cutters.



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