FANDOM


Introduction

Each weapon has its own firing cycle. A firing cycle consists of three parts in sequence: charging (C), firing (F), reloading (R).

Charging

Charging involves warming up the weapon. For most weapons, no charging is required; they start firing immediately when an enemy gets in range. Only beam-type weapons have charging periods.

Firing

Firing is the most straightforward part of the cycle. The weapon exhausts all of its available shots in this period. The number of available shots varies from weapon to weapon. For example, Wave Drivers only fire once per cycle, but the Aurora Ray can fire 6 shots per cycle. If a weapon only shoots once per cycle, the firing period ends as soon as it begins.

Reloading

Reloading is the period when the weapon ceases to fire and is on cooldown. Other than the Eradication Beam, all weapons have a reloading period. After the weapon finishes reloading, the cycle restarts.

Calculating Damage Per Shot

The damage per shot of a weapon is calculated according to the following formula:

Damage per shot = DPS * (C+F+R)/N
-----
DPS = Damage per second of the weapon
C = Charging time in seconds
F = Firing time in seconds
R = Reloading time in seconds
N = Number of available shots per cycle

Firing Cycle Display Notation

In this wiki, weapon firing cycles are expressed in the following notation:

C: [Charging time in seconds] / F: [Firing time in seconds] / R: [Reloading time in seconds] / N: [Number of available shots per cycle]

For example, Thermal Beam has a charging time of 1.5 seconds, a firing time of 3.0 seconds, a reloading time of 2.0 seconds and is a continuous beam. Therefore, its firing cycle can be expressed as

C: 1.5 / F: 3.0 / R: 2.0 / N: Infinite

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.