The Punisher Cruiser is the first T6 hull in the game. It is a extremely powerful build that is made to fight aliens head on. Capable of supporting powerful builds, it can be a better tank than the Heretic Cruiser or a massive fighter with nearly 1,000 DPS. It also has 2 resistor slots on Mk II and unique special equipment to further enhance it.
FvF Builds[]
== The Mk.I Nova Punisher ==
Uncommon
Strengths:Great firepower and lower level compared to other builds. Doesn't need to be marked up.
Weaknesses:Cannot outperform most other punisher cruiser builds and is limited
The Nova Punisher is a versatile build that can be used to farm fleets and engage in PvP at the mid levels. Unlike the disintegrator build, it leans more towards FvF then PvE.
The Nova's most notable trait however is it's low level, only level 48 on it's own. This allows the punisher to engage opponents beneath the typical level that punishers are encountered.
The Mk VI Xeno Cannon Punisher is one of the single handed most widely used fitting of the Punisher. It has long range, devastating firepower, and extremely high health.
Variations of the build exist, however it is still mostly similar. It is meant to be on Fleet Bay 13 with 5/6 of the above. A Dominion Carrier Mk V is recommended aswell.
== The MK I Alien Xeno Cannon Punisher ==
Second-Hand
Strengths:Annihilates anything, Large armor
Weaknesses:Medium repair time, Hard to obtain, Is hurt badly by good battleship fleets
The Mk I Xeno Cannon Punisher is a common foe on the battlefield if the opponent does not wish to mark up their punishers, or simply can't. Many Variations exist, more suited for PvE but the concept is rather similar.
The build can do massive damage and tank aswell but is fully used on Fleet Bay XIII having 5 or 6 is recommended, the Dominion Carrier is also recommended with the Punishers
FvB Builds[]
== The Base Rush Punisher Mk.I [Shield] ==
Specialist
Strengths:Great Firepower, great resistance against most base weapons
Weaknesses:Can be kited in FvF fairly easily.
The Base Rush Punisher is designed to bum-rush enemy bases and obliterate them.
The Xeno Disintegrator provides the necessary firepower for a group of them to engage a fully decked base.
Most bases cannot withstand a full fleet of them.
== The Base Rush Punisher Mk.II [Shield] ==
Specialist
Strengths:Greater resistance to projectile and explosive weapons then prior iterations
Weaknesses:Same weaknesses apply
The Base Rush Punisher MK.II boasts increased armor and a much higher resistance to projectile and explosive damage, increasing it's effectiveness against bases significantly.
== The Base Rush Punisher Mk.V [Shield] ==
Specialist
Strengths:Features a massive overall damage resistance against projectile and explosive damage
Weaknesses:Same weaknesses apply. Less effective against bases which utilize heavy strength energy weapons
The Mk.V Variation of the base rush punisher is undeniably dense and difficult to destroy with most base armaments. It features colossal damage resistance and still retains great firepower, making it a key ship to demolish bases with.
==[> The Minotaur <]==
Specialist/Quality
Strengths:Possesses a tremendously large amount of health and resistance to damage.Can spearhead any base rush easily
Weaknesses:Has a long repair time and is limited in FvF due to kitability
The Minotaur is a beast build when used against a base. This build possesses massive health and tremendous resistance against projectile and explosive. This hull actually possesses more effective health when against projectiles then a fully equipped and fully upgraded bridge!
This hull should spearhead any charge into an opposing base, or throw together a fleet of em and mow down every base in your path.
PvE Builds[]
== The Manifold Punisher ==
Specialist
Strengths:Massive Firepower against slow or stationary targets. Doesn't need to be marked up
Weaknesses:Less effective for FvF and incapable of effectively engaging fast opponents
The Manifold Punisher is a build geared towards fighting Alien Hives and Alien Harvesters. But it can also be used for base rushing.
Manifold missiles deal massive damage to these slow, large targets. Making this an effective farming build if you intend to battle them frequently.
It also doesn't need to be marked up, so you can easily get this build up and running quickly.
== The Mk.I Disintegrator Punisher ==
Uncommon
Strengths:Even greater firepower compared to the Nova Ray. Also tankier
Weaknesses:Slightly less range and more easily kited. Not the most effective for FvF
The Disintegrator Punisher, like the Nova Punisher, is a versatile build that can be used for farming and FvF. However it leans more towards farming then it does for FvF.
Slightly less range makes this build easier to kite and therefore naturally reduces it's FvF effectiveness.
== The Mk.II Disintegrator Punisher ==
Uncommon
Strengths:Greater health, and much wider resistances
Weaknesses:Same weaknesses as the Mk.I
The Disintegrator Mk.II Punisher is a tankier, more resistant version of the regular Disintegrator Punisher. Now with Heavy Talonite and an Adonized Resistor, it has the capability of resisting a much wider variety of damage.
== The Event Farming Mk.I Punisher ==
Second-Hand
Strengths:Tremendous firepower and great range.
Weaknesses:Can still be kited in FvF but that's about it
The Event Farming Mk.I Punisher relies upon the use of Xeno Disintegrator Cannons to achieve tremendous damage and roll through events easily.
== The Event Farming Mk.II Punisher ==
Second-Hand
Strengths:Greater Durability and resistance over the Mk.I
Weaknesses:Same weaknesses apply
The MK.II Variation increases the ships resistance to opposing alien and energy damage, as well as increasing the general durability of the punisher in general. Making the build more effective if not costlier to repair.
==[> The Event Farming Mk.V Punisher <]==
Quality
Strengths:Even higher durability and greater firepower then past versions
Weaknesses:Same weaknesses apply, though they are lessened thanks to enhanced armor and resistances
The MK.V Variation makes the ship a near unstoppable powerhouse of DPS and survivability.
Multiple ENAL and EXAL armors with Skirmish and Adonized resistors give this hull massive resistance to everything that comes at it.