Vega Conflict Wiki
Advertisement
Antimatter Silo   Antimatter Silo (Upgrading)


The Antimatter Silo allows the base to store larger quantities of Antimatter.
  — In-Game Description 

Stats[]

Antimatter Silo I
AntimatterSilo1
II
AntimatterSilo1
III
AntimatterSilo1
IV
AntimatterSilo4
V
AntimatterSilo4
VI
AntimatterSilo4
VII
AntimatterSilo7
VIII
AntimatterSilo7
SLOT CONFIGURATION Spaceship
Armor Slots ArmorSlot 0 0 0 1 1 1 1 1
Shield Slots ShieldSlot 0 0 0 0 0 0 1 1
SPECIFICATIONS Notepad
Health 76 108 152 214 303 427 603 853
Max. Mass 100 t 140 t 200 t 280 t 390 t 540 t 760 t 1,060 t
Storage 250,000 t 400,000 t 640,000 t 1,024,000 t 1,638,000 t 2,621,000 t 4,194,000 t 6,710,000 t
Collateral 19 27 38 80 114 160 302 427
REPAIR Repair
Time Time 1m 16s 1m 48s 2m 32s 3m 34s 5m 03s 7m 07s 10m 03s 14m 13s


Antimatter Silo IX
AntimatterSilo7
X
AntimatterSilo10
XI
AntimatterSilo10
XII
AntimatterSilo10
XIII
AntimatterSilo10
XIV
AntimatterSilo10
SLOT CONFIGURATION Spaceship
Armor Slots ArmorSlot 1 1 1 1 2 2
Shield Slots ShieldSlot 1 1 1 1 1 2
SPECIFICATIONS Notepad
Health 1,205 1,701 2,450 2,700 3,915 5,675
Max. Mass 1,480 t 2,070 t 2,450 t 2,800 t 6,044 t 7,324 t
Storage 10,736,000 t 17,178,000 t 39,509,400 t 98,773,500 t 115,240,689 t 131,707,877 t
Collateral 603 851 1,225 1,350 1,762 2,554
REPAIR Repair
Time Time 20m 05s 28m 21s 40m 50s 45m 00s 1h 05m 15s 1h 34m 35s


Note: Upgrade stats can be found here.

General[]

The Antimatter Silo is a specialized Storage Module designed to hold Antimatter instead.

Wen destroyed, the defender loses a hefty amount of its stored resources, with the attacker gaining the same amount plus a bonus that is based on the time passed since the previous incursion. Attacking fleets can store up to 500% of the normal cargo capacity this way.

Note that merely damaging this module does not result in any resource transfer; it must be fully destroyed for resources to be stolen.

Strategy[]

Basically the same as that of the Storage Module. Do note that Antimatter Silos get extra health but lower maximum mass than Storage Modules at levels XIII and above.

Appearance[]

Level Normal Damaged Destroyed
I-III Icon Antimatter 1 Antimatter Silo Damaged 1 Antimatter Silo Destroyed 1
IV-VI Icon Antimatter 2 Antimatter Silo Damaged 2 Antimatter Silo Destroyed 2
VII-IX Icon Antimatter 3 Antimatter Silo Damaged 3 Antimatter Silo Destroyed 3
X-XIV Icon Antimatter 4 Antimatter Silo Damaged 4 Antimatter Silo Destroyed 4

Trivia[]

  • Antimatter colliding with ordinary matter is known to explode in cataclysm. Oddly enough, when destroying Antimatter Silos, no such explosion occurs. (The amount of Collateral Damage is merely that of ordinary Storage Modules)
  • Additionally, the quantity of Antimatter stored in these modules, as well as the amount required for the various tasks in the game, are more than sufficient to destroy a planet.

Advertisement