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The Fighter Squadron is made up of fast, close-range ships. They are equipped with Energy weapons for high burst damage. Squadrons are only usable with carriers.
  — In-Game Description 
Fighter Squadron I II III
Mass 390t 545t 765t
DPS 56 78 110
Flight Time 15s
Scramble Range 7,500m
Speed 2,000 m/s
Health 500
Unlocking
Arms Lab Required Arms Lab VII Arms Lab VIII Arms Lab X
Other Requirements Disruptor Ray V Polaron Ray II Polaron Ray IV
Time 4h 32m 40s 9h 34m 21h 10m
Helium-3 912,000 3,360,000 11,130,000
Antimatter 48,000 594,000 3,710,000
Build
Time 31m 30s 1h 28m 3h 20m
Helium-3 613,566 1,744,728 3,899,018
Antimatter 68,174 436,182 1,299,673
Repair 0s 0s 0s
Fighter 1+2+3

Fighter Squadron I, II, and III, Respectively

General

The Fighter Squadron is an energy type squadron. It is the last energy weapon available for research.

Squadrons can only be equipped on Carrier type ships. When an enemy ship enters the squadrons range, they launched and close in on their target. These squadrons swarm the target and can be shot down like normal hulls.

Strategy and Setup

Advantages:

In comparison to other squadrons, fighter squadrons are the fastest and lightest. Their high speed allows them to reach their targets faster, and retreat more quickly when destroyed or depleted.

In comparison to conventional ship weapons, squadrons have a far longer range of engagement. Players with squadrons occupy a tactically advantageous position over those who don't, as they can strike first, and often dictate how the battle will flow. Opponents are forced to react and defend.

Disadvantages:

However, due to the mass abundance of Spectral Shields and Metaphase Shields, they may be less useful due to the masses of players using them on their ships.

They also have less range than the Bomber Squadrons and Interceptor Squadrons. They greatly lack in firepower in comparison to Bomber squadrons. Thus, they are quickly replaced.

Conventional squadrons are consistently outperformed by Alien squadrons. Nevertheless, having fighter squadrons is better than no squadrons.

Setup:

The Carrier should have maximum amount of Fighters 4x III and should always have Fusion Thrusters III. A Metaphase Shield III is recommended and the maximum amount of armor equipped left.

The carrier should support the rest of the fleet and should never go head first, use its high range to your advantage and stay as far away from your enemy as possible.

Gallery

Trivia

  • The Fighter Squadron was the first ever squadron introduced, seen on the Ragnarok Carrier in Martial Law.
  • The Fighter Squadron is the only squadron that can be researched in a lab.
  • Fighter Squadron III does exactly the same damage as Bomber Squadron II, but is also heavier, and worse in every aspect excluding speed.
  • Fighter squadrons are tied with the Gladiator Swarm for highest speed.



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