|Fighter Squadron||Fighter Wing|
|“||The Fighter Squadron is made up of fast, close-range ships. They are equipped with Energy weapons for high burst damage. Squadrons are only usable with carriers.||”|
|— In-Game Description|
|Scramble Range||7,500 m|
|Arms Lab Required||---||---||---|
|Prerequisites||Disruptor Ray V||Polaron Ray II||Polaron Ray IV|
|Time||11h 38m||1d 12h 51m||3d 15h 35m|
|Time||31m 30s||1h 28m 00s||3h 20m 00s|
Squadrons can only be equipped on Carrier type ships. When an enemy ship enters the squadrons range, they launched and close in on their target. These squadrons swarm the target and can be shot down like normal hulls.
Strategy and Setup
In comparison to other squadrons, fighter squadrons are the fastest and lightest. Their high speed allows them to reach their targets faster, and retreat more quickly when destroyed or depleted.
In comparison to conventional ship weapons, squadrons have a far longer range of engagement. Players with squadrons occupy a tactically advantageous position over those who don't, as they can strike first, and often dictate how the battle will flow. Opponents are forced to react and defend.
Conventional squadrons are consistently outperformed by Alien squadrons. Nevertheless, having fighter squadrons is better than no squadrons.
The carrier should support the rest of the fleet and should never go head first, use its high range to your advantage and stay as far away from your enemy as possible.
- The Fighter Squadron was the first ever squadron introduced, seen on the Ragnarok Carrier in Martial Law.
- The Fighter Squadron is the only squadron that can be researched in a lab.
- Fighter Squadron III does exactly the same damage as Bomber Squadron II, but is also heavier, and worse in every aspect excluding speed.
- Fighter squadrons are tied with the Gladiator Swarm for highest speed.