The Explosive Resistor increases hull resistance to Explosive weapons by diffusing explosive force.
  — In Game Description 
Explosive Resistor I II III
Mass 2% ship mass 4% ship mass 6% ship mass
Explosive Resist 10% 20% 30%
Buying (1x Instant Credit)
Blood Amber Cost 20 60 120
Coin Cost 80 180 280

Explosive Resistor I, II, and III, Respectively.


The Explosive Resistor is a ship resistor. It gives your hull a certain amount of resistance to Explosive weapons.

They were first available in the Black Market for purchase. They can be bought with either Blood Amber or coins. The level III version appears during the second week of the three-week cycle before being rotated with the Projectile Resistor and the Energy Resistor. Since then, this offer has been migrated to the Credit Market.

Strategy and Setup


Explosive Resistors provide a relatively good amount of protection against Explosive weapons. This can best be used in many situations. For example, medium-tier carriers greatly benefit from Explosive Resistor as Bomber Squadrons are by far the most common squadron in medium level battles and often target other carriers. Another usage would be on decoys drawing base turret fire away from a fleet of destroyers since they can't dodge Vector Torpedo Turrets.

With the release of Manifold Missiles, Explosive Resistors are becoming more valuable and effective in PvP. Resistors do not increase repair time and can be incredibly efficient, far more efficient than Zynthium if the ship has sufficient health.


They are limited in number. Unlike blueprints, players cannot equip them limitlessly on their ships, the number they can equip depends on the number of Explosive Resistor credits they have. They are also hard to obtain as the strongest version, Level III, have relatively high prices in Blood Amber (120) and coins (280) when purchasing. The Level III version also rotates making it even harder to get, and you can only get a single Resistor III per cycle with Blood Amber.

They can be unsuitable in certain situations and are completely useless if an enemy fleet uses only Energy weapons. For example, cutters are most vulnerable to the Reverb Rays and should use Energy Resistors instead. Destroyers attacking a base also would be better suited with Projectile Resistors as there are many long range Projectile turrets that often return fire against destroyers.

Resistors only give resistance to health, not to shields, hence they are not effective on hulls with low health. Resistors are only mathematically worth their weight if the ship has roughly more than 5,000 health. This means extra armor should be equipped with a resistor to utilize its full potential.



  • The Explosive resistor currently is the most used resistor

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