|“||The Explosive Resistor increases hull resistance to Explosive weapons by diffusing explosive force.||”|
|— In Game Description|
|!THIS RESISTOR IS A CREDIT MEANING YOU HAVE A EXTREMELY LIMITED AMOUNT!|
|Weight (% Hull Mass)||2%||4%||6%|
|Unlocking (Only obtainable in the Black Market)|
|Tech Lab Required||VI||VIII||X|
|Other Requirements (Equip)||A Mk II Hull||A Mk II Hull||A Mk II Hull|
|Blood Amber Needed
(Blood Amber Only)
|20 Blood Amber||60 Blood Amber||120 Blood Amber|
|Coins Needed (Coins Only)||80 Coins||180 Coins||280 Coins|
|Amount Received When Bought||1 Explosive Resistor||1 Explosive Resistor||1 Explosive Resistor|
The Explosive resistor is a ship resistor. It gives your hull a percentage of resistance to explosive weapons on your ships' armor. They are a common choice of resistors to be equipped on ships designed for PvP.
They were first available in black market for purchase. They can be bought with either: Only Blood Amber or only coins. The level III version on the explosive resistor will appear for the second week of the three week cycle before being rotated with the projectile resistor and the energy resistor.
Strategy and Setup Edit
Explosive resistors provide a relatively good amount of protection against explosive weapons. This can best be used in many situations. For example, carriers greatly benefit from explosive resistor as Bomber squadrons are by far the second most common squadron used and often target other carriers. Another usage would be on decoy cruiser drawing base turret fire away from a fleet of destroyers since they can't dodge Vector torpedo turrets.
With the release of Manifold missiles, explosive resistors are becoming more valuable and effective in PvP. Resistors do not increase repair time and can be incredibly efficient, far more efficient than Zynthium armor depending on the amount of armor the ship already has.
They are limited in number. Unlike blueprints, players cannot equip them limitlessly on their ships, the number they can equip depends on the amount of explosive resistor credits they have . The high level versions are also incredibly hard to obtain as most used version, level III, have extremely high prices in Blood Amber and coins when purchasing. The level III version also rotates making it even harder to get, appearing once every three weeks, and unless you pay coins you can only get one explosive resistor III for the Blood Amber purchase.
They can be unsuitable in certain situations and are completely useless if any enemy fleet uses only energy weapons. For example, cutters are most vulnerable to the Reverb ray and should use an energy resistor then an explosive Resistor. Destroyers attacking a base also would be better suited with projectile resistors as their are many long range projectile turrets that often return fire against destroyers.
Resistors only give resistance to armor and not shields, hence they are not effective on hulls that have minimal armor. Resistors are only mathematically worth their weight if the ship has roughly more than 5,000 armor. This means a higher armor should be equipped with a resistor to be at its full potential surviving enemy fire, use of resistors enhance a ship's survival without increasing repair time.
- The Explosive resistor currently is the most used resistor
Black Market Resistors
Xeno Division Resistors