The Explosive Resistor increases hull resistance to Explosive weapons by diffusing explosive force.
  — In Game Description 
Explosive Resistor I II III
Mass 2% ship mass 4% ship mass 6% ship mass
Explosive Resist 10% 20% 30%
Buying (1x Instant Credit)
Blood Amber Cost 20 60 120
Coin Cost 80 180 280

Explosive Resistor I, II, and III, Respectively.


The Explosive Resistor is a ship resistor. It gives your hull a certain amount of resistance to Explosive weapons.

They were first available in the Black Market for purchase. They can be bought with either Blood Amber or coins. The level III version appears during the second week of the three-week cycle before being rotated with the Projectile Resistor and the Energy Resistor. Since then, this offer has been migrated to the Credit Market.

Strategy and Setup


Explosive resistors provide a relatively good amount of protection against explosive weapons. This can best be used in many situations. For example, carriers greatly benefit from explosive resistor as Bomber squadrons are by far the second most common squadron used and often target other carriers. Another usage would be on decoy cruiser drawing base turret fire away from a fleet of destroyers since they can't dodge Vector torpedo turrets.

With the release of Manifold missiles, explosive resistors are becoming more valuable and effective in PvP. Resistors do not increase repair time and can be incredibly efficient, far more efficient than Zynthium armor depending on the amount of armor the ship already has.


They are limited in number. Unlike blueprints, players cannot equip them limitlessly on their ships, the number they can equip depends on the amount of explosive resistor credits they have . The high level versions are also incredibly hard to obtain as most used version, level III, have extremely high prices in Blood Amber and coins when purchasing. The level III version also rotates making it even harder to get, appearing once every three weeks, and unless you pay coins you can only get one explosive resistor III for the Blood Amber purchase.

They can be unsuitable in certain situations and are completely useless if any enemy fleet uses only energy weapons. For example, cutters are most vulnerable to the Reverb ray and should use an energy resistor then an explosive Resistor. Destroyers attacking a base also would be better suited with projectile resistors as their are many long range projectile turrets that often return fire against destroyers.

Resistors only give resistance to armor and not shields, hence they are not effective on hulls that have minimal armor. Resistors are only mathematically worth their weight if the ship has roughly more than 5,000 armor. This means a higher armor should be equipped with a resistor to be at its full potential surviving enemy fire, use of resistors enhance a ship's survival without increasing repair time.



  • The Explosive resistor currently is the most used resistor

Black Market Resistors

Black Market Ship Resistors

Energy ResistorExplosive ResistorProjectile Resistor

Xeno Division Resistors

Xeno Division Ship Resistors

Skirmish ResistorHardened ResistorAnodized Resistor

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