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Exodus Cruiser

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The Exodus cruiser performs best when deployed to the front line. It's fast, armored and has a wide field of fire.
  — In-Game Description 

Exodus Cruiser
Exodus Cruiser
Information
Faction Miner Rebellion
Hull Tier 2
Weapon Slots 3
Armor Slots 3
Shield Slots 1
Special Slots 2
Health 360
Unladen Mass 180 t
Max Mass 2010 t
Max Cargo 64,000 t
Firing Arc 270 deg
Combat Speed 320 m/s
Turning Speed 20 deg/s
Strafe Speed 150 m/s
Sector Speed 270 AU/h
Modifiers None
Research
Requirements Genesis Cruiser, Ship Lab VI, Ship Factory VI
Time 1d 3h 46m 40s
Helium-3 1,840,666
Antimatter 0
Build
Build Time 6h 24m 20s
Helium-3 311,362
Antimatter 0
Base Repair Time 6m

Exodus Cruiser MKII
Exodus Cruiser MKII
Information
Weapon Slots 3
Armor Slots 3
Shield Slots 1
Special Slots 2
Resistance Slots 1 (+1)
Health 360
Unladen Mass 180t
Max Mass 2111 t (+5%)
Max Cargo 80,000 (+20%)
Firing Arc 135 deg
Combat Speed 320 m/s
Turning Speed 20 deg/s
Strafe Speed 150 m/s
Sector Speed 270 AU/h
Modifiers +10% Frigate Damage
+10% Cutter Damage
+5% Armor Health
-5% Armor Mass
Unlocking
Requirements Workshop ?, Exodus Cruiser
Research Time
Mineral Ore
Craft
Craft Time  ?
Mineral Ore  ?
Pattern x1 Exodus Cruiser MKII
Cores x2 Cruiser T2
Ship Parts x10 Exodus Cruiser Parts
Faction Armaments x32 Rebel Armaments

Exodus Cruiser MKIII
Exodus Cruiser MKIII
Information
Weapon Slots 3
Armor Slots 3
Shield Slots 1
Special Slots 2
Resistance Slots 1
Health 360
Unladen Mass 180t
Max Mass 2211 t (+5%)
Max Cargo 96,000 (+17%)
Firing Arc 270 deg
Combat Speed 320 m/s
Turning Speed 20 deg/s
Strafe Speed 150 m/s
Sector Speed 270 AU/h
Modifiers +23% Frigate Damage
+23% Cutter Damage
+10% Armor Health
-10% Armor Mass
Unlocking
Requirements Workshop ?, Exodus Cruiser
Research Time
Mineral Ore
Craft
Craft Time  ?
Mineral Ore  ?
Pattern x1 Exodus Cruiser MKIII
Cores x2 Cruiser T2
Ship Parts x30 Exodus Cruiser Parts
Faction Armaments x40 Rebel Armaments

GeneralEdit

Exodus cruisers are a much larger and much more powerful version of the Genesis Cruisers, they have a big emphasis on being a front line warship with stubborn armor and heavy hitting weapons. They take a substantially more time to repair, double that of Talons usually with repair times varying between 23-30 minutes to repair a single individual Exodus, hence it is advised you equip strong shields so that you won't have to repair exodus after every single engagement.

StrategyEdit

Exodus are frequently used by mid game players with Exodus cruisers equipped with disruptor ray being the most common build. Exodus cruisers equipped with disruptor ray and Rear Thrusters IV are generally decent base hitting fleets at mid level 20s. For FvF, a mix of disruptor ray and HEX Missile is recommended, the cumbersome maneuverability of the cruisers renders it extremely vulnerable to frigates, since frigates with long range weapons are able to remain outside the range of the Disruptor ray. Exodus cruisers and Frigates can also dodge HEX Missiles with good piloting. A good build for HEX missiles is 2 HEX missiles three and one level 2. Armour is 2 Tritanium 4 and one level three. Spectral IV is shielding.Use remaining space on whatever specials you want.

Another strategy if the player wants to do a blitz fleet with the Exodus, They can use the Thermal Beam along with a Disruptor IV along with the beams in case the beam doesn't fire quick enough. Along with that will be Tritanium V for the repair times to be shorter. The only special to add on is Focused Optics. Whatever mass the build has left, it can be used for anything else to fit that last slot, but the recomended loadout will be to add Rear Thrusters I or II depending on the shield you are using.

Advantages: A fleet of the Thermal Exodus Cruisers will provide an overwhelming amount of damage if they are in a group or closed together. The fleet with the Box Formation will work out excellent when closing in on the target.

TriviaEdit

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