The Energy Resistor increases hull resistance to Energy weapons by absorbing excess energy.
  — In Game Description 
Energy Resistor I II III
Weight (% Hull Mass) 2% 4% 6%
Energy Resistance 10% 20% 30%
Explosive Resistance 0% 0% 0%
Projectile Resistance 0% 0% 0%
Unlocking (Only obtainable in the Black Market)
Tech Lab Required VI VIII X
Other Requirements (Equip) A Mk II Hull A Mk II Hull A Mk II Hull
Blood Amber Needed

(Blood Amber Only)

20 Blood Amber 60 Blood Amber 120 Blood Amber
Coins Needed (Coins Only) 80 Coins 180 Coins 280 Coins
Amount Received When Bought 1 Energy Resistor 1 Energy Resistor 1 Energy Resistor

Energy Resistor I, II, and III, Respectively.


The Energy Resistor is a ship resistor. It gives your hull a percentage of resistance to energy weapons on your ships' armor.

They were first available in black market for purchase. They can be bought with either: Only Blood Amber or only coins. The level III version on the energy resistor will appear for the first week of the three week cycle before being rotated with the explosive resistor and the projectile resistor.

Strategy and Setup


Energy resistors provide a relatively good amount of protection against Energy Weapons. This can best be used in cutters, cruisers, battleships and virtually any ship as weapons such as ECHO rays, Burst ray, Aurora rays and Impulse beams are common PvP weapons.

Resistors do not increase repair time and can be incredibly efficient, far more efficient than Zynthium armor.


They are limited in number. Unlike blueprints, players cannot equip them limitlessly on their ships, the number they can equip depends on the amount of energy resistor credits they have. High level variants of the resistors are also incredibly hard to get as most used version, level III versions have extremely high prices in Blood Amber and coins when purchasing. The level III version also rotates every three weeks making it even harder to get, and unless you pay coins you can only get one energy resistor III purchasing with Blood Amber

In some situations, other resistors are more ideal. For example, destroyers will most likely use a projectile resistor for base attacks, as projectile turrets are common long range weapons. With Fissure torpedoes and Manifold missiles rapidly rising in popularity, the energy resistor isn't as valuable as before.

Resistors only give resistance to armor and not shields, hence they are not effective on hulls that have minimal armor. Resistors are only mathematically worth their weight if the ship has roughly more than 5,000 armor. This means a higher armor should be equipped with a resistor to be at its full potential surviving enemy fire, use of resistors enhance a ship's survival without increasing repair time.



  • The Energy resistor originally was the most used resistor in the game as ECHO Rays and Burst Rays dominated PvP at that time.

Black Market Resistors

Black Market Ship Resistors

Energy ResistorExplosive ResistorProjectile Resistor

Xeno Division Resistors

Xeno Division Ship Resistors

Skirmish ResistorHardened ResistorAnodized Resistor

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