The Electric Rails boost the effectiveness of Projectile weapons by delivering a powerful electric charge that disrupts enemy thrusters.
  — In-Game Description 
Electric Rails I II III
Mass 20% weapon mass 30% weapon mass 40% weapon mass
Stasis 20% 30% 40%
Obtaining (Blueprint)
Complete Blueprint
Prev. Available in
Maelstrom (Store),
Special Event (Store)
Complete Blueprint
Curr. Available in
Sector Strike (Store)
Tech Lab Required VI VIII X
Time 1h 28m 00s 4h 13m 00s 6h 21m 30s
Helium-3 1,319,992 3,750,570 5,698,080
Antimatter 329,998 1,250,190 1,899,360


Electric rails is a weapon booster for projectile weapons. It is exclusive only to frigates. It was first made available in Maelstrom. They imbue all projectile weapons on the equipped ship with a stasis effect, when the projectiles hit an enemy target, their movement is moderately impaired making it more difficult for the target to escape fire and manoeuvre. Being a new weapon booster, they are not very common.

Strategy and Setup


Electric Rails are great for crippling and destroying battleships. Its stasis effect is delivered with greater reliability, range and precision. The Arrestor beams which has less range and require a charge up time, NET torpedoes can miss and are slow, both these stasis weapons are heavy and only become very effective if players use focused optics or volatile fuel respectively. Projectile weapons equipped with electric rails can fire shells that inflict stasis effect with no spread, common amongst most projectile weapons, they can gain increased speed Iridium magnets and proximity detonation from Gladius drivers or even piercing effect against multiple targets with AP driver. This makes it quite effective in a support role for chasing and crippling ships with stasis.


They are limited to frigates only. Projectile weapons often require Iridium magnets, the combined mass of players who equip both these weapon boosters are greatly limited in their ability to deal damage to their targets as projectile weapons often have lower damage output. Therefore, frigates with electric rails may be more suited for a support role in trapping and ensnaring targets so other ships can catch up and destroy them. Individually, they also will add a huge sum of weight on ships, reducing its firepower overall due to this.

Another significant drawback in comparison to NET torpedoes and Arrestor beams is that the stasis effect is very brief, lasting roughly three seconds before the effects dissipate in comparison other weapons where the stasis effect draws out roughly six seconds for the NET torpedo and lengthy nine to ten seconds for the Arrestor beam.


  • Electric Rails is the first statis inducing modifier.
  • Electric Rails is the first frigate only special
  • Electric Rails was first discovered in a "leak" of images from VEGA Conflict.


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