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Eclipse Driver   Eclipse Driver Turret


Unlike previous Driver weapons, the (Heavy/Xeno) Eclipse Driver Turret fires a stream of individual particles at a rapid pace, increasing a hull's ability to retarget as necessary.
  — In-Game Description 

Stats

Eclipse Driver Turret I
EclipseDriverTurret1
II
EclipseDriverTurret2-Heavy
III (Heavy)
EclipseDriverTurret2-Heavy
IV (Xeno)
EclipseDriverTurret3-Xeno
SPECIFICATIONS Notepad
DPS 191 Ki 211 Ki 239 Ki 305 Al
Mass 1,714 t 1,885 t 2,143 t 2,601 t
Range 2,050-9,300 m
Projectile Range 10,230 m
Speed 2,250 m/s 2,250 m/s 2,250 m/s 3,750 m/s
Shield Bypass +20%
Firing Cycle C: 0.0 / F: 0.6 / R: 1.4 / N: 4
Module XP 235,223 XP 344,390 XP 458,383 XP 738,230 XP
REUSABLE ITEM ReusableItem
Arms Lab Required X X XI XII
EQUIP ModuleRefit
Time Time 10h 49m 14h 39m 18h 47m 1d 3h 42m
Mineral Ore MineralOre 11,452,140 16,376,560 21,300,980 26,225,401
Antimatter Antimatter 4,771,725 6,823,567 8,875,409 10,927,250


General

The Eclipse Driver Turret is the base version of the ship weapon Eclipse Driver.

It fires a string of four projectiles which travel quickly and have increased shield bypass, much like the ship counterpart.

Strategy and Setup

Advantages

Eclipse Driver Turrets have very long range and high projectile speed. This makes them perfect for defending against sniper fleets which often rely on long range and dodging tactics to destroy bases, taking minimal damage. They are essentially a direct upgrade over the Storm Driver Turret with better range and damage output.

Their minimum range is very small, allowing them to take a part in blitz defense.

The Xeno version has accelerated projectiles by default which can be boosted by Xeno Iridium Arrays to make dodging even more difficult.

The weapon's high projectile speed and fire rate makes them an effective squadron defense.

Disadvantages

Eclipse Driver Turrets have the worst damage output out of all A.X.I.S. Base Weapons, making them least useful against rush fleets which boast massive health and damage.

The Xeno version is resisted by A.X.I.S. Hulls while the Void version is resisted by Marauder Hulls and NPC Targets. You are recommended to mix them together to achieve a balance against the various fleets that may attack your base.

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