|ECHO Ray||ECHO Ray Turret|
|“||The ECHO Ray Turret (Electrical Charge Overflow Ray) is a VSec Energy weapon with the unique ability to bounce between adjacent targets.||”|
|— In game description|
|ECHO Ray Turret||I||II||III|
|Projectile Speed||3,500 m/s|
|Chain||4 (-40% damage per bounce)|
|Firing Cycle||C: 1.6 / F: 0.0 / R: 1.4 / N: 1|
|Farming Tier||VSec Tier II||VSec Tier II/III||VSec Tier III/IV|
Prev. Available in
|Martial Law (Store),|
Special Event (Store)
|Arms Lab Required||VI||VIII||X|
|Time||1h 12m||10h 48m||1d 4h 48m|
|“||Overcharge your base defenses with the ECHO Ray Turret.||”|
|— Event Store|
The ECHO Ray Turret is an energy weapon, a base variant of the ECHO ray ship weapon, it was obtainable during a feature event, Martial Law. It was available through Riots before it was added as a blueprint found by destroying level 30-55 VSec fleets.
It fires a thin, yellow laser at its target which ricochets off it and bouncing onto a nearby target, repeating so three times, damaging a total of four ships. It is rather uncommon because it has only been released once.
ECHO ray turrets are short ranged weapons designed to destroy groups of ships that are blitzing the base. It has immense firepower when being able to ricochet its laser to maximum number of targets, delivering more than twice the damage and is a strong close range weapon from low level to high level base defence. It can bounce between targets that are roughly within 2,000 metres of each other, but it cannot bounce on the same target twice.
ECHO ray turrets never miss, the laser fired will arc and home in on their target if it moves. Low level variants are very light, ECHO ray turret III is also very light in comparison to the Tachyon Beam Turret III. It has a short range, rather low in comparison to other energy weapons but it can be improved with Focused Apertures. They are good at shooting down squadrons launched from carriers. It cannot contribute to the defence of a base against long range fleets of destroyers.