|Disruptor Ray||Thermal Ray Turret|
|“||The Disruptor Ray is a more sophisticated Energy weapon than the Pulse Ray. It has significantly higher power, but shorter range.||”|
|— In-Game Description|
|Mass||30 t||60 t||120 t||240 t||480 t|
|Firing Cycle||C: 0.0 / F: 0.6 / R: 1.2 / N: 3|
|Hull XP||75 XP||90 XP||105 XP||120 XP||138 XP|
|Prerequisites|| Previous level of Disruptor Ray,|
Same level of Pulse Ray
|Arms Lab Required||III||IV||V||VI||VI|
|Time||6m 00s||6m 00s||14m 00s||1h 54m||1d 20m|
|Module XP||462 XP||668 XP||977 XP||1,439 XP||1,966 XP|
|Time||1m 00s||1m 30s||2m 30s||8m 00s||1h 00m|
The Disruptor Ray is the big brother of the Pulse Ray, popular amongst low-level players because of their ease of use and effectiveness in close range combat.
It fires yellow bolts in bursts of three. Like most Energy weapons, Disruptor Rays home in towards their target with perfect accuracy.
Strategy and Setup
Geared towards close combat, Disruptor Rays have superior mass efficiency, meaning that ships do not have to sacrifice much mass for damage output. Get your ships in range as soon as possible to maximize their potential. Focused Optics enable your ships to open fire sooner, while Ion Modulators vastly increase the shield damage of your ships.
Disruptor Rays have even less range than Pulse Rays, allowing enemy ships to easily kite ships equipped with this weapon. However, this can be somewhat countered using agile ships (frigates) or long-range ships (battleships and destroyers) - unless your enemy uses the same ships.
- The Disruptor Ray was once called the Beam Laser, which had been renamed to Laser Blaster.
- The Disruptor Ray was nerfed in damage during the early phases of the game.