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Disintegrator Cannon   Disintegrator Cannon Turret

Disintegrator Cannon   Xeno Disintegrator Cannon


Short range weapon used by the Xeno Division with built in armor plating to increase ship durability in combat.
  — In-Game Description 

Stats

Disintegrator Cannon I
DisintegratorCannon1
II
DisintegratorCannon2
III
DisintegratorCannon3
SPECIFICATIONS Notepad
DPS 78 En 94 En 109 En
Mass 792 t 950 t 1,109 t
Range 0-3,000 m
Speed 3,500 m/s
Health 396 475 554
Firing Cycle C: 0.0 / F: 0.8 / R: 4.2 / N: 5
Restricted to Cruisers
Restricted to Xeno DivisionA.X.I.S.Altairians
Traits Homing
Hull XP 14,220 XP 16,999 XP 19,301 XP
BLUEPRINT CompleteBlueprint
Arms Lab Required VII VIII IX
EQUIP ModuleRefit
Time Time 4h 18m 5h 06m 6h 00m
Helium-3 Helium3 5,215,682 6,389,210 7,562,739
Antimatter Antimatter 2,568,918 3,146,925 3,724,931
REPAIR Repair
Time Time 3m 18s 3m 58s 4m 37s


General

The Disintegrator Cannon is an Energy weapon that also provides extra health to the ship it is equipped on. It is restricted to the Punisher Cruiser and Guardian Cruiser.

It fires a burst of 5 yellow bolts that home in towards their targets, reminiscent of the Aurora Ray.

Strategy and Setup

Advantages

Disintegrator Cannons have superior mass efficiency relative to other basic Xeno weapons such as Rupture Beams and can simultaneously function as armor. This vastly improves the overall effectiveness of your ships.

Disintegrator Cannons have decent range when boosted by Beam Capacitors, posing a threat to battleships that get too close.

They have extremely high accuracy due to their homing ability, making them suitable against speedy Alien Reapers and squadrons.

Disadvantages

Disintegrator Cannons have a poor repair to health ratio compared to Talonite Armor and its variants, therefore making your ships less repair-efficient.

Trivia

  • The Disintegrator Cannon is the first of the Xeno Division Ship Weapons.
  • It is also the first to receive a Xeno variant (Xeno Disintegrator Cannon) and give additional health.
  • The Disintegrator Cannon originally had a repair to health ratio of 0.5:1, but its repair time was doubled to match the standard repair ratio of 1:1. It also had a DPS of 68/82/95, which had been increased to the current values.

Gallery