|“||The Diffuser Shield is a ship shield that takes reduced damage from Energy weapons and recharges to full strength over time.||”|
|— In-game Description|
|Blueprint Tier||Tier I||Tier II||Tier III|
|Recharge Rate||12 Energy/s||72 Energy/s||216 Energy/s|
|Requirements||Spectral Shield III||Spectral Shield IV||Spectral Shield V|
|Time||1m 30s||12m 30s||1h 55m 30s|
Diffuser Shields are a blueprint shield, and its blueprints can be found in rebel cargo fleets level 20-27 or VEGA cargo fleets level 30-37. They are resistant to energy weapons. They are extremely rarely used, if seen in use, they are typically on carriers or battleships, equipped on high level fleets. Recharging shields are only effective if you are able to take control of a battle and take advantage of the shields recharging effect.
Recharging shields do not replenish after being depleted. They only recharge after ten seconds period where they do not take fire. They do not recharge if under attack. Hence, recharging shields are poor shield choices in direct combat.
Like the default Spectral shield, they take 50% less damage from energy type weapons.
Strategy and SetupEdit
The Diffuser shield are best for ships that can avoid direct combat, such as carriers and battleships. In high level combat, battleships and carriers fighting other carriers and battleships tend to slip in and out of each others weapon's range. During the intermittent pauses in battle, the player with recharging shields can replenish their shields and re-engage enemy fleet with full shields again. This is only effective in such scenarios, as most other combat and fleet vs fleet combat scenarios, it is difficult to avoid taking damage consistently.
Diffuser shields are weaker than non recharging shields available for research. Players should only use these shields if they are in specific scenarios where they can take advantage of the shields recharging effect. They are poor shields of choice in direct combat and non recharging alternatives provide more solid defence.