|Deflector Shield||Deflector Field|
|“||Shields defend the hull from most damage. The Deflector Shield lasts longer against Projectile weapons.||”|
|— In-Game Description|
|Tech Lab Required||II||IV||VI||VIII||X|
|Time||5m||6m||10m||3h 57m||1d 3h 56m|
|Time||1m 00s||1m 30s||3m 00s||16m 30s||1h 23m 00s|
|Time||45s||2m 15s||6m 45s||20m 15s||40m 30s|
Strategy and Setup
The biggest advantage the Deflector Shield has is its 90% resistance against Projectile damage. Due to this, it works great as shielding for "Sniper" Fleets which snipe bases with Destroyers and dodge with decoys. Since only projectile turrets will reach you it is great for this.
It also is the lightest shield in the game, which allows destroyers to have the Deflector IV or V while still having decent levels of armor and Siege Drivers equipped.
Outside of basing however, this shield has little potential as projectile weapons are rarely ever seen outside of combat. Since it also only resists projectile damage, explosive and energy weaponry will quickly destroy your hull.
Being the lightest, it also has the least energy aswell, reducing the use in combat even more as the shield will quickly fall.It is also easily replaced by the Metaphase Shield III.
Either Metaphase Shields or Deflector Shields should be equipped in PvP and always levels IV and V on your destroyer just in case a few projectiles end up hitting it.
your decoys should definitely max out their shield capacity with Repulsor Shields, Metaphase Shields, or Deflectors due to their job to tank.
- Deflectors Shields were still useless before the rebalance as at the time projectile weapons were popular, Phased Projectile setups almost completely bypassed shields regardless.
- The base variant to the shield is the Deflector Field.
- Hulls equipped with the Deflector Shield will glow a light blue.