|Deflector Shield||Deflector Field|
|“||The Deflector Field is primarily designed to deflect shots from Projectile weapons.||”|
|— In-Game Description|
|Tech Lab Required||VI||VII||VIII||IX||X|
|Time||1d 4h 00m 00s||2d 8h|
|Time||13m 30s||40m 30s||2h 01m 30s||4h 3m||8h 5m 50s|
|Time||10m||14m||19m 36s||27m 26s||38m 24s|
Strategy and Setup
The biggest advantage the Deflector Field has is its 90% resistance against Projectile damage. Due to this, it works great as shielding against "Sniper" Fleets which snipe bases with Destroyers and dodge with decoys. Usually they will use the Siege Driver in this fitting, a projectile weapon.
It also is the lightest shield in the game, which allows your modules to still carry lots of armor and a weapon to fully support the shield while its still up.
However, due to only having a 90% resistance against projectile weapons, weapons like the SICO Missile, Impulse Beam, Thermal Beam, and many more will all decimate the shield, this makes it usually ineffective against rushing fleet.
Being the lightest field, it also has the least energy. Thus, it will be the first to fall during many base assaults because of this. It also is replaced by the Metaphase Field III if you have the mass to equip it.
Unlike in ship combat, the importance of Fields is not very high as most of the time, armor is a much better option due to how heavy they are are how little effectiveness they have in the overall defence.
Though, if you have extra mass try to equip the Metaphase Field instead, though if you don't have it, the Deflector Field is a great alternative for it.
- Deflectors Fields are by far the most useful field in the current base attack meta, since sniper fleets in lower levels are the most effective way in 2 Starring a base.
- The ship variant to the field is the Deflector Shield.
- Like the hull version, turrets equipped with this glow with a light blue.