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The Deflector Armor is a reusable panel with built-in resistance to Kinetic weapons. It can deflect kinetic projectiles.
  — In-Game Description 

Stats

Deflector Armor I
DeflectorArmor1
II
DeflectorArmor2
III
DeflectorArmor3
SPECIFICATIONS Notepad
Mass 140 t 210 t 320 t
Health 520 725 1,020
Resists 5% Pr 10% Pr 15% Pr
Hull XP 2,642 XP 3,957 XP 5,894 XP
REUSABLE ITEM ReusableItem
Prerequisites None
EQUIP ModuleRefit
Time Time 9m 30s 36m 00s 2h 10m 30s
Helium-3 Helium3 95,430 403,128 1,559,583
Antimatter Antimatter 0 44,792 173,287
REPAIR Repair
Time Time 8m 40s 12m 05s 17m 00s


General

The Deflector Armor is similar to Zynthium but has the added ability to reduce incoming Kinetic Damage.

Strategy and Setup

Advantages

Deflector Armor is slightly more efficient than Zynthium against Kinetic weapons. This makes them suitable for ships that engage in long-range combat, in particular destroyers and sniper decoys, due to the fact most of the weapons that have enough range to hit them deal Kinetic Damage, serving to reduce your overall repair time and enhance the survivability of your ships.

Disadvantages

Considering equal damage taken from Energy, Explosive and Kinetic sources, Deflector Armor is actually less mass-efficient than Zynthium. It only works if you specialize your ships to only fight against certain types of targets.

To add insult to injury, the XP per health for Deflector Armor is also greater, setting your fleet up to be attacked by stronger ships.

Trivia