|“||The Creeper Torpedo Turret is a powerful base Explosive weapon that deploys slow moving torpedos with a proximity-triggered detonation||”|
|— In-Game Description|
|Creeper Torpedo Turret||I||II||III|
|Blueprint Fragments||4 Pieces||5 Pieces||6 Pieces|
|Blueprint Tier||VSec Tier I||VSec Tier II||VSec Tier III|
|Range||3,500 - 7,600 m|
|Projectile Speed||300 m/s|
|AoE Radius||700 m/s|
|Time||7h 40m 48s||15h 21m 36s|
They fire orange/red orbs that travel very slowly towards their target. They are relatively rare to be seen in use.
Creeper torpedo turrets are oriented for medium/long range combat. Because of their low speed and wide spread, Creeper torpedo turrets tend to fill a large area with these slow moving torpedoes gradually. They have a very large blast radius, this combined with the weapon's spread, it creates a makeshift minefield. It always fires torpedoes in volleys of three, with one to the far left, one to the far right and one at the very centre of its firing lane aiming at a target ship.
Low level variants are highly mass efficient, they are effective for mid level destroyer fleets, with level I Creeper torpedo turrets only being 420 tonnes, and having 96 DPS, more than Thermal ray turret V. Their large spread and angled firing lane gives it a rather high chance of landing its torpedoes on destroyers even if they are firing at decoy ships attempting to draw away fire. It has rather low range, but it cannot be out ranged by any ship weapon with the exception of the precise Gauss driver equipped on destroyers.
Creeper torpedoes are very slow and takes a significant amount of time to actually reach their targets. They have a minimal firing range making them unsuitable against blitz attacks and given how spread out their torpedoes are, their damage output is highly diluted as many torpedoes would miss. Because of these disadvantages, they are rather uncommon.
They are very effective at destroying incoming squadrons. A trait shared by its ship weapon variant.