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Creeper Torpedo   Creeper Torpedo Turret


The Creeper Torpedo Turret is a powerful base Explosive weapon that deploys slow moving torpedos with a proximity-triggered detonation
  — In-Game Description 
Creeper Torpedo Turret I II III
Mass 420t 784t 1,701t
DPS 96 132 195
DPV 672 924 1,365
Range 3,500-7,600 m
Projectile Speed 300 m/s
AoE Radius 700 m
Spread 45 deg
Firing Cycle C: 0.0 / F: 0.0 / R: 7.0 / N: 1
Sound Effect
Weap fire creeper l1 01
Weap fire creeper l1 02
Weap fire creeper l1 03
Obtaining (Blueprint)
Farming Tier VSec Tier I VSec Tier I VSec Tier II
Fragments 4 5 6
Requirements HEX Missile Turret II Fusion Torpedo Turret II Fusion Torpedo Turret IV
Build
Time 7h 40m 48s 15h 21m 36s 23h 02m 24s
Mineral Ore 3,372,908 7,176,015 10,764,023
Antimatter 843,227 2,392,006 3,588,007
CREEPER 1+2

Creeper Torpedo Turret I, II, and III, Respectively

General

The Creeper Torpedo Turret is an explosive weapon that can be obtained from level 27-35 VSec fleets as a blueprint. It is a counterpart to Creeper torpedo.

They fire orange/red orbs that travel very slowly towards their target. They are relatively rare to be seen in use.

Strategy and Setup

Advantages:

Creeper torpedo turrets is an area denial weapon shooting slow deadly charges that deal a considerable amount of splash and damage upon impact. This massive AoE and slow speed makes a perfect Anti-Squadron defence as many squadrons entering its field of fire will be blown up instantly.

It also has a surprisingly high range, when paired with Antimatter Detonators V it can potentially deal so much AoE it can hit all 4 snipers in a popular sniping fleet.

Disadvantages:

However, like its ship counterpart, it is almost always dodged as its high spread and slow AoE makes it take many seconds to even reach the enemy hull. Since it is stationary aswell only blitzing fleets will be hit, but it has too large of an Minimum range to be effective.

Even then, it is easily replaced by the SICO Missile Turret in EVERY aspect as the SICO Missile Turret simply it is much better at squadron defence, damage, and effective range.

Setup:

The Creeper Torpedo Turret is almost NEVER recommended on any base layout due to how ineffective it is due to its slow speed, it also cannot be a anti-blitz weapon either due to its massive minimal range arc.

If you wish to equip it, equip level III and have a high level Antimatter Detonators. Place it on the inside of your base to allow it to be more effective against blitzing fleets as it will almost never hit snipers.

Gallery

Trivia

  • It is the earliest blueprint turret in the game, having the level III version unlocked in only Tier II VSec. This is earlier than the Tachyon Beam Turret, the first blueprint turret you will usually get.
  • Looking at its blueprint portrait, it is the largest turret in the game. However, in-game it is around similar size to other turrets.



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