Cluster Missile   Cluster Missile Turret

Cluster Missile   Heavy Cluster Missile   Xeno Cluster Missile

The Cluster Missile is a medium range Explosive weapon used by the Xeno Division that is designed to strip and shred opponents' armor.
  — In-Game Description 
Cluster Missile I II III
Mass 792t 950t 1,109t
DPS 68 82 95
DPV 136 164 190
Range 250-3,500 m
Projectile Speed 1,800 m
AoE Radius 100 m
Spread 20 deg
Health Damage +5% +10% +15%
Firing Cycle C: 0.0 / F: 0.6 / R: 1.4 / N: 4
Obtaining (Blueprint)
Complete Blueprint
Prev. Available in
Resurrection (Store)
Complete Blueprint
Curr. Available in
Alien Strike (Store)
Arms Lab Required VII VIII IX
Time 4h 20m 5h 00m 6h 00m
Helium-3 5,449,220 6,539,064 7,628,908
Antimatter 1,946,150 2,335,380 2,724,610

Cluster Missile I, II, and III Respectively


The Cluster Missile is an Explosive weapon developed by the Xeno Division. Its variants, the Heavy Cluster Missile, and the Xeno Cluster Missile, were subsequently released in future events.

Strategy and Setup


With the near negligible minimum range, the Cluster missile is a really strong weapon for smashing apart stationary targets, and slow to medium moving enemy ships grouped close together, similar to the Hydra Missile. Plus, it has a very fast fire rate, making it near impossible for squadrons to get close unless firing on another ship.

It also has high DPS, and combined with the bonus armor damage, it will rip apart heavily armored ships such as Iron Star Company ships and the Punisher Cruiser.

Its mass is also very decent, lower than Manifold Missile at level 3, meaning that higher level weapons can be equipped on the ship without sacrificing a lot of mass.


The Cluster missile is however, quite short range, so Punisher Cruisers outfitted with it have to beware being kited by Battleship fleets as it will be harder for them to get in range.

The Cluster Missile may be fast firing also, but its shots do not track like the Hydra Missile, meaning it cannot hit fast moving targets like Frigates or cutters. However, unlike its previous version it only has a 20% deviation making it somewhat negligible, but it will still have trouble with fast moving ships.

It also cannot equip Xeno Munitions for its added effects, which many players believe it still gives which just wastes alot of mass.

It is also Xeno Division Hulls only, which limits the amount of options that it has in Fleet vs. Fleet combat.


  • This weapon was first hinted at in the March update for mobile.
  • The Cluster Missile originally fired like the Hydra missile, albeit with less accuracy, spread and a quicker firing rate, after the April Patch Notes it was changed to fire a flurry of missiles.
  • Its spread was changed from 40% to 20% after KIXEYE realized the weapon would rarely EVER hit its target



After the newest update would you consider using this if only this version existed?

The poll was created at 02:28 on April 2, 2017, and so far 11 people voted.

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