|“||Capacitive Plates use highly charged capacitors to neutralize incoming damage to modules. They're extremely effective for their mass.||”|
|— In-Game Description|
|Blueprint Fragments||4 Pieces||5 Pieces||6 Pieces|
|Blueprint Tier||Tier I||Tier III||Tier V|
|Ship Lab Required||VII||IX||X|
|Build Time||1h 40m 40s||8h 40m 10s||16h 43m 20s|
|Repair Time||17m 12s||49m 14s||2h 40m 18s|
Capacitive Plates are a VEGA Corporation technology, but never seen. They can be obtained by defeating level 20-27 rebel cargo fleets or level 30-45 VEGA cargo fleets. It is the strongest base armor in the game and requires Ship lab X to use. They are efficient for their mass. They work well on modules that can't contain Zynthium alloy II and above because of the mass efficiency and high armor.
Strategy and SetupEdit
It's strongly recommended you put Capacitive plates III on your lower level Combat Modules if you can while staying at decent DPS. Capacitive plates are best used on modules that are next to modules with high collateral damage but can't equip Heavy Talonite Plates, like other combat modules. The Bridge contains the highest potential collateral damage in the game, and will critically damage any module one space away regardless their armor.
However, Zynthium plates sometimes works better than Capacitive plates as their total mass is lower. Regardless, fit the highest health armor, not the heaviest one. This means Zynthium Plates IV would go better than Capacitive Plates II if you can only equip these.
They also are a blueprint and will take alot of grinding to get as the drop is rather low if you don't hit the highest level, regardless you will still need to grind alot as many times you will not get a blueprint on a kill.